bevy/crates/bevy_sprite/src
Rob Parrett 30d84519a2
Use en-us locale for typos (#16037)
# Objective

Bevy seems to want to standardize on "American English" spellings. Not
sure if this is laid out anywhere in writing, but see also #15947.

While perusing the docs for `typos`, I noticed that it has a `locale`
config option and tried it out.

## Solution

Switch to `en-us` locale in the `typos` config and run `typos -w`

## Migration Guide

The following methods or fields have been renamed from `*dependants*` to
`*dependents*`.

- `ProcessorAssetInfo::dependants`
- `ProcessorAssetInfos::add_dependant`
- `ProcessorAssetInfos::non_existent_dependants`
- `AssetInfo::dependants_waiting_on_load`
- `AssetInfo::dependants_waiting_on_recursive_dep_load`
- `AssetInfos::loader_dependants`
- `AssetInfos::remove_dependants_and_labels`
2024-10-20 18:55:17 +00:00
..
mesh2d Revert default mesh materials (#15930) 2024-10-15 19:47:40 +00:00
render Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
texture_slice Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
bundle.rs Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
dynamic_texture_atlas_builder.rs Uncouple DynamicTextureAtlasBuilder from assets (#13717) 2024-06-08 12:38:03 +00:00
lib.rs Remove the Component trait implementation from Handle (#15796) 2024-10-09 21:10:01 +00:00
picking_backend.rs Picking: Filter out invisible sprites early (#15819) 2024-10-10 18:49:23 +00:00
sprite.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
texture_atlas_builder.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
texture_atlas.rs promote atlas sources texture_ids to pub visibility (#15795) 2024-10-09 18:37:26 +00:00