![]() # Objective - Upload previous frame's inverse_view matrix to the GPU for use with https://github.com/bevyengine/bevy/pull/12898. --- ## Changelog - Added `prepass_bindings::previous_view_uniforms.inverse_view`. - Renamed `prepass_bindings::previous_view_proj` to `prepass_bindings::previous_view_uniforms.view_proj`. - Renamed `PreviousViewProjectionUniformOffset` to `PreviousViewUniformOffset`. - Renamed `PreviousViewProjection` to `PreviousViewData`. ## Migration Guide - Renamed `prepass_bindings::previous_view_proj` to `prepass_bindings::previous_view_uniforms.view_proj`. - Renamed `PreviousViewProjectionUniformOffset` to `PreviousViewUniformOffset`. - Renamed `PreviousViewProjection` to `PreviousViewData`. |
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