|  cc8f023b3a # Objective
when a mesh uses zero for all bone weights, vertices end up in the
middle of the screen.
## Solution
we can address this by explicitly setting the first bone weight to 1
when the weights are given as zero. this is the approach taken by
[unity](https://forum.unity.com/threads/whats-the-problem-with-this-import-fbx-warning.133736/)
(although that also sets the bone index to zero) and
[three.js]( | ||
|---|---|---|
| .. | ||
| mesh | ||
| shape | ||
| mod.rs | ||