
# Objective - Remove `close_on_esc` - For context about why we are removing it see: [discord](https://discordapp.com/channels/691052431525675048/692572690833473578/1225075194524073985) ## Migration Guide - Users who added `close_on_esc` in their application will have to replace it with their own solution. ```rust pub fn close_on_esc( mut commands: Commands, focused_windows: Query<(Entity, &Window)>, input: Res<ButtonInput<KeyCode>>, ) { for (window, focus) in focused_windows.iter() { if !focus.focused { continue; } if input.just_pressed(KeyCode::Escape) { commands.entity(window).despawn(); } } } ```
58 lines
1.8 KiB
Rust
58 lines
1.8 KiB
Rust
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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#![forbid(unsafe_code)]
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#![doc(
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html_logo_url = "https://bevyengine.org/assets/icon.png",
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html_favicon_url = "https://bevyengine.org/assets/icon.png"
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)]
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//! This crate provides additional utilities for the [Bevy game engine](https://bevyengine.org),
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//! focused on improving developer experience.
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use bevy_app::prelude::*;
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#[cfg(feature = "bevy_ci_testing")]
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pub mod ci_testing;
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pub mod fps_overlay;
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#[cfg(feature = "bevy_ui_debug")]
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pub mod ui_debug_overlay;
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/// Enables developer tools in an [`App`]. This plugin is added automatically with `bevy_dev_tools`
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/// feature.
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///
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/// Warning: It is not recommended to enable this in final shipped games or applications.
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/// Dev tools provide a high level of access to the internals of your application,
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/// and may interfere with ordinary use and gameplay.
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///
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/// To enable developer tools, you can either:
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///
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/// - Create a custom crate feature (e.g "`dev_mode`"), which enables the `bevy_dev_tools` feature
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/// along with any other development tools you might be using:
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///
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/// ```toml
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/// [feature]
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/// dev_mode = ["bevy/bevy_dev_tools", "other_dev_tools"]
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/// ```
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///
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/// - Use `--feature bevy/bevy_dev_tools` flag when using the `cargo run` command:
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///
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/// `cargo run --features bevy/bevy_dev_tools`
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///
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/// - Add the `bevy_dev_tools` feature to the bevy dependency in your `Cargo.toml` file:
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///
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/// `features = ["bevy_dev_tools"]`
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///
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/// Note: The third method is not recommended, as it requires you to remove the feature before
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/// creating a build for release to the public.
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pub struct DevToolsPlugin;
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impl Plugin for DevToolsPlugin {
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fn build(&self, _app: &mut App) {
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#[cfg(feature = "bevy_ci_testing")]
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{
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ci_testing::setup_app(_app);
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}
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}
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}
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