
# Objective Updated the docs for bevy_ui as requested by #3492 ## Solution I have documented the parts I understand. anchors.rs is not in use and should be removed, thus I haven't documented that, and some of the more renderer-heavy code is beyond me and needs input from either cart or someone familiar with bevy rendering Co-authored-by: Troels Jessen <kairyuka@gmail.com>
173 lines
5.6 KiB
Rust
173 lines
5.6 KiB
Rust
//! This module contains the bundles used in Bevy's UI
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use crate::{
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widget::{Button, ImageMode},
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CalculatedSize, FocusPolicy, Interaction, Node, Style, UiColor, UiImage, CAMERA_UI,
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};
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use bevy_ecs::bundle::Bundle;
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use bevy_render::{
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camera::{Camera, DepthCalculation, OrthographicProjection, WindowOrigin},
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view::{Visibility, VisibleEntities},
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};
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use bevy_text::Text;
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use bevy_transform::prelude::{GlobalTransform, Transform};
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/// The basic UI node
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#[derive(Bundle, Clone, Debug, Default)]
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pub struct NodeBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Describes the color of the node
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pub color: UiColor,
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/// Describes the image of the node
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pub image: UiImage,
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/// The transform of the node
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pub transform: Transform,
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/// The global transform of the node
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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}
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/// A UI node that is an image
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#[derive(Bundle, Clone, Debug, Default)]
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pub struct ImageBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Configures how the image should scale
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pub image_mode: ImageMode,
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/// The calculated size based on the given image
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pub calculated_size: CalculatedSize,
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/// The color of the node
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pub color: UiColor,
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/// The image of the node
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pub image: UiImage,
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/// The transform of the node
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pub transform: Transform,
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/// The global transform of the node
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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}
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/// A UI node that is text
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#[derive(Bundle, Clone, Debug)]
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pub struct TextBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Contains the text of the node
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pub text: Text,
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/// The calculated size based on the given image
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pub calculated_size: CalculatedSize,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The transform of the node
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pub transform: Transform,
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/// The global transform of the node
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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}
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impl Default for TextBundle {
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fn default() -> Self {
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TextBundle {
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focus_policy: FocusPolicy::Pass,
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text: Default::default(),
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node: Default::default(),
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calculated_size: Default::default(),
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style: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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visibility: Default::default(),
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}
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}
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}
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/// A UI node that is a button
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#[derive(Bundle, Clone, Debug)]
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pub struct ButtonBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Marker component that signals this node is a button
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pub button: Button,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Describes whether and how the button has been interacted with by the input
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pub interaction: Interaction,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The color of the node
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pub color: UiColor,
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/// The image of the node
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pub image: UiImage,
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/// The transform of the node
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pub transform: Transform,
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/// The global transform of the node
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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}
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impl Default for ButtonBundle {
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fn default() -> Self {
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ButtonBundle {
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button: Button,
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interaction: Default::default(),
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focus_policy: Default::default(),
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node: Default::default(),
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style: Default::default(),
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color: Default::default(),
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image: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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visibility: Default::default(),
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}
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}
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}
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/// The camera that is needed to see UI elements
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#[derive(Bundle, Debug)]
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pub struct UiCameraBundle {
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/// The camera component
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pub camera: Camera,
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/// The orthographic projection settings
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pub orthographic_projection: OrthographicProjection,
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/// The transform of the camera
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pub transform: Transform,
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/// The global transform of the camera
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pub global_transform: GlobalTransform,
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/// Contains visible entities
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// FIXME there is no frustrum culling for UI
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pub visible_entities: VisibleEntities,
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}
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impl Default for UiCameraBundle {
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fn default() -> Self {
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// we want 0 to be "closest" and +far to be "farthest" in 2d, so we offset
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// the camera's translation by far and use a right handed coordinate system
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let far = 1000.0;
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UiCameraBundle {
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camera: Camera {
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name: Some(CAMERA_UI.to_string()),
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..Default::default()
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},
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orthographic_projection: OrthographicProjection {
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far,
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window_origin: WindowOrigin::BottomLeft,
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depth_calculation: DepthCalculation::ZDifference,
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..Default::default()
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},
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transform: Transform::from_xyz(0.0, 0.0, far - 0.1),
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global_transform: Default::default(),
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visible_entities: Default::default(),
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}
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}
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}
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