# Objective - Bevy currently has no simple way to make an "empty" Entity work correctly in a Hierachy. - The current Solution is to insert a Tuple instead: ```rs .insert_bundle((Transform::default(), GlobalTransform::default())) ``` ## Solution * Add a `TransformBundle` that combines the Components: ```rs .insert_bundle(TransformBundle::default()) ``` * The code is based on #2331, except for missing the more controversial usage of `TransformBundle` as a Sub-bundle in preexisting Bundles. Co-authored-by: MinerSebas <66798382+MinerSebas@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
||
|---|---|---|
| .. | ||
| 3d_scene.rs | ||
| lighting.rs | ||
| load_gltf.rs | ||
| many_cubes.rs | ||
| msaa.rs | ||
| orthographic.rs | ||
| parenting.rs | ||
| pbr.rs | ||
| shadow_biases.rs | ||
| shadow_caster_receiver.rs | ||
| spherical_area_lights.rs | ||
| texture.rs | ||
| update_gltf_scene.rs | ||
| wireframe.rs | ||