bevy/assets/shaders
IceSentry 011f71a245
Update ui_material example to be a slider instead (#14031)
# Objective

- Some people have asked how to do image masking in UI. It's pretty easy
to do using a `UiMaterial` assuming you know how to write shaders.

## Solution

- Update the ui_material example to show the bevy banner slowly being
revealed like a progress bar

## Notes

I'm not entirely sure if we want this or not. For people that would be
comfortable to use this for their own games they would probably have
already figured out how to do it and for people that aren't familiar
with shaders this isn't really enough to make an actual slider/progress
bar.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-06-27 21:23:04 +00:00
..
animate_shader.wgsl
array_texture.wgsl
cubemap_unlit.wgsl
custom_gltf_2d.wgsl
custom_material_2d.wgsl
custom_material_import.wgsl
custom_material_screenspace_texture.wgsl
custom_material.frag
custom_material.vert
custom_material.wgsl
custom_phase_item.wgsl
custom_ui_material.wgsl Update ui_material example to be a slider instead (#14031) 2024-06-27 21:23:04 +00:00
custom_vertex_attribute.wgsl
extended_material.wgsl
fallback_image_test.wgsl
game_of_life.wgsl
gpu_readback.wgsl
instancing.wgsl
irradiance_volume_voxel_visualization.wgsl
line_material.wgsl
post_processing.wgsl
shader_defs.wgsl
show_prepass.wgsl
texture_binding_array.wgsl
tonemapping_test_patterns.wgsl
water_material.wgsl