95 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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/// This example illustrates how to create a button that changes color and text based on its interaction state.
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fn main() {
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    App::build()
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        .add_default_plugins()
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        .init_resource::<ButtonMaterials>()
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        .add_startup_system(setup.system())
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        .add_system(button_system.system())
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        .run();
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}
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struct ButtonMaterials {
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    normal: Handle<ColorMaterial>,
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    hovered: Handle<ColorMaterial>,
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    pressed: Handle<ColorMaterial>,
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}
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impl FromResources for ButtonMaterials {
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    fn from_resources(resources: &Resources) -> Self {
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        let mut materials = resources.get_mut::<Assets<ColorMaterial>>().unwrap();
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        ButtonMaterials {
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            normal: materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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            hovered: materials.add(Color::rgb(0.05, 0.05, 0.05).into()),
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            pressed: materials.add(Color::rgb(0.1, 0.5, 0.1).into()),
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        }
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    }
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}
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fn button_system(
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    button_materials: Res<ButtonMaterials>,
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    mut interaction_query: Query<(
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        &Button,
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        Mutated<Interaction>,
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        &mut Handle<ColorMaterial>,
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        &Children,
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    )>,
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    text_query: Query<&mut Text>,
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) {
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    for (_button, interaction, mut material, children) in &mut interaction_query.iter() {
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        let mut text = text_query.get_mut::<Text>(children[0]).unwrap();
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        match *interaction {
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            Interaction::Clicked => {
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                text.value = "Press".to_string();
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                *material = button_materials.pressed;
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            }
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            Interaction::Hovered => {
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                text.value = "Hover".to_string();
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                *material = button_materials.hovered;
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            }
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            Interaction::None => {
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                text.value = "Button".to_string();
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                *material = button_materials.normal;
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            }
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        }
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    }
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}
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fn setup(
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    mut commands: Commands,
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    asset_server: Res<AssetServer>,
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    button_materials: Res<ButtonMaterials>,
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) {
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    commands
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        // ui camera
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        .spawn(UiCameraComponents::default())
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        .spawn(ButtonComponents {
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            style: Style {
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                size: Size::new(Val::Px(150.0), Val::Px(65.0)),
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                // center button
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                margin: Rect::all(Val::Auto),
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                // horizontally center child text
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                justify_content: JustifyContent::Center,
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                // vertically center child text
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                align_items: AlignItems::Center,
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                ..Default::default()
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            },
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            material: button_materials.normal,
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            ..Default::default()
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        })
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        .with_children(|parent| {
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            parent.spawn(TextComponents {
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                text: Text {
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                    value: "Button".to_string(),
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                    font: asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap(),
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                    style: TextStyle {
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                        font_size: 40.0,
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                        color: Color::rgb(0.8, 0.8, 0.8),
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                    },
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                },
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                ..Default::default()
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            });
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        });
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}
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