96 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::{prelude::*, text::FontAtlasSet};
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/// This example illustrates how FontAtlases are populated. Bevy uses FontAtlases under the hood to optimize text rendering.
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fn main() {
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    App::build()
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        .init_resource::<State>()
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        .add_default_plugins()
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        .add_startup_system(setup.system())
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        .add_system(text_update_system.system())
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        .add_system(atlas_render_system.system())
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        .run();
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}
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struct State {
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    atlas_count: u32,
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    handle: Handle<Font>,
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    timer: Timer,
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}
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impl Default for State {
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    fn default() -> Self {
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        Self {
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            atlas_count: 0,
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            handle: Handle::default(),
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            timer: Timer::from_seconds(0.05, true),
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        }
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    }
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}
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fn atlas_render_system(
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    mut commands: Commands,
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    mut state: ResMut<State>,
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    mut materials: ResMut<Assets<ColorMaterial>>,
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    font_atlas_sets: Res<Assets<FontAtlasSet>>,
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    texture_atlases: Res<Assets<TextureAtlas>>,
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) {
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    if let Some(set) = font_atlas_sets.get(&state.handle.as_handle::<FontAtlasSet>()) {
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        if let Some((_size, font_atlas)) = set.iter().next() {
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            let x_offset = state.atlas_count as f32;
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            if state.atlas_count == font_atlas.len() as u32 {
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                return;
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            }
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            let texture_atlas = texture_atlases
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                .get(&font_atlas[state.atlas_count as usize].texture_atlas)
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                .unwrap();
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            state.atlas_count += 1;
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            commands.spawn(ImageComponents {
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                material: materials.add(texture_atlas.texture.into()),
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                style: Style {
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                    position_type: PositionType::Absolute,
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                    position: Rect {
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                        top: Val::Px(0.0),
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                        left: Val::Px(512.0 * x_offset),
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                        ..Default::default()
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                    },
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                    ..Default::default()
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                },
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                ..Default::default()
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            });
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        }
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    }
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}
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fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
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    for mut text in &mut query.iter() {
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        state.timer.tick(time.delta_seconds);
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        let c = rand::random::<u8>() as char;
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        if !text.value.contains(c) && state.timer.finished {
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            text.value = format!("{}{}", text.value, c);
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            state.timer.reset();
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        }
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    }
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
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    let font_handle = asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap();
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    state.handle = font_handle;
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    commands
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        .spawn(UiCameraComponents::default())
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        .spawn(TextComponents {
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            style: Style {
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                size: Size::new(Val::Px(250.0), Val::Px(60.0)),
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                ..Default::default()
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            },
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            text: Text {
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                value: "a".to_string(),
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                font: font_handle,
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                style: TextStyle {
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                    font_size: 60.0,
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                    color: Color::WHITE,
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                },
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            },
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            ..Default::default()
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        });
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}
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