# Objective - Remove all the `.system()` possible. - Check for remaining missing cases. ## Solution - Remove all `.system()`, fix compile errors - 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::{
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    core::{FixedTimestep, FixedTimesteps},
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    prelude::*,
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};
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const LABEL: &str = "my_fixed_timestep";
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#[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
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struct FixedUpdateStage;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        // this system will run once every update (it should match your screen's refresh rate)
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        .add_system(frame_update)
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        // add a new stage that runs twice a second
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        .add_stage_after(
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            CoreStage::Update,
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            FixedUpdateStage,
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            SystemStage::parallel()
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                .with_run_criteria(
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                    FixedTimestep::step(0.5)
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                        // labels are optional. they provide a way to access the current
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                        // FixedTimestep state from within a system
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                        .with_label(LABEL),
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                )
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                .with_system(fixed_update),
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        )
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        .run();
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}
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fn frame_update(mut last_time: Local<f64>, time: Res<Time>) {
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    info!("update: {}", time.seconds_since_startup() - *last_time);
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    *last_time = time.seconds_since_startup();
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}
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fn fixed_update(mut last_time: Local<f64>, time: Res<Time>, fixed_timesteps: Res<FixedTimesteps>) {
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    info!(
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        "fixed_update: {}",
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        time.seconds_since_startup() - *last_time,
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    );
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    let fixed_timestep = fixed_timesteps.get(LABEL).unwrap();
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    info!(
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        "  overstep_percentage: {}",
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        fixed_timestep.overstep_percentage()
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    );
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    *last_time = time.seconds_since_startup();
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}
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