bevy/crates
andriyDev 33b3c08515
Remove Shader weak_handles from bevy_anti_aliasing. (#19391)
# Objective

- Related to #19024

## Solution

- Use the new `load_shader_library` macro for the shader libraries and
`embedded_asset`/`load_embedded_asset` for the "shader binaries" in
`bevy_anti_aliasing`.

## Testing

- `anti_aliasing` example still works.

P.S. I don't think this needs a migration guide. Technically users could
be using the `pub` weak handles, but there's no actual good use for
them, so omitting it seems fine. Alternatively, we could mix this in
with the migration guide notes for #19137.
2025-05-27 03:14:55 +00:00
..
bevy_a11y Bump accesskit to 0.19 and accesskit_winit to 0.27 (#19160) 2025-05-26 17:48:36 +00:00
bevy_animation Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_anti_aliasing Remove Shader weak_handles from bevy_anti_aliasing. (#19391) 2025-05-27 03:14:55 +00:00
bevy_app Mention in .add_observer() docs that first parameter must be a Trigger (#19315) 2025-05-26 20:06:08 +00:00
bevy_asset Remove apostrophes in possessive its (#19244) 2025-05-26 19:53:14 +00:00
bevy_audio Remove apostrophes in possessive its (#19244) 2025-05-26 19:53:14 +00:00
bevy_color
bevy_core_pipeline Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
bevy_derive Remove upcasting methods + Cleanup interned label code (#18984) 2025-05-26 15:38:12 +00:00
bevy_dev_tools Improve visibility of debug picking node (#18990) 2025-05-26 15:39:49 +00:00
bevy_diagnostic Add missing doc comments for log_diagnostics_plugin (#19261) 2025-05-26 22:29:59 +00:00
bevy_dylib
bevy_ecs Update .entry() docs to show both insert-then-modify and modify-or-insert examples (#19327) 2025-05-26 20:27:20 +00:00
bevy_encase_derive
bevy_gilrs Remove remaining internal use of !Send resources (#18386) 2025-05-06 22:23:59 +00:00
bevy_gizmos Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_gltf Make sure that serde_json::Map::into_values exists (#19229) 2025-05-26 19:38:28 +00:00
bevy_image Optional explicit compressed image format support (#19190) 2025-05-26 18:00:33 +00:00
bevy_input Simplify bevy_utils Features (#19090) 2025-05-24 01:46:11 +00:00
bevy_input_focus Navigate through TabGroups in order. (#19218) 2025-05-26 19:32:10 +00:00
bevy_internal Simplify bevy_utils Features (#19090) 2025-05-24 01:46:11 +00:00
bevy_log
bevy_macro_utils Better macro errors for get_struct_fields (#17639) 2025-05-26 16:57:03 +00:00
bevy_math Add a Dir4 to resolve #17983 (#19223) 2025-05-26 19:35:07 +00:00
bevy_mesh
bevy_mikktspace
bevy_pbr Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
bevy_picking don't filter dragged entity out of DragEnter events (#19179) 2025-05-26 17:56:54 +00:00
bevy_platform
bevy_ptr
bevy_reflect Make sure that serde_json::Map::into_values exists (#19229) 2025-05-26 19:38:28 +00:00
bevy_remote Make sure that serde_json::Map::into_values exists (#19229) 2025-05-26 19:38:28 +00:00
bevy_render Remove Shader weak_handles from bevy_render. (#19362) 2025-05-26 20:20:25 +00:00
bevy_scene Make entity generation a new type and remove identifier (#19121) 2025-05-08 04:03:05 +00:00
bevy_sprite Fix Anchor component inconsistancies (#18393) 2025-05-21 15:32:04 +00:00
bevy_state Enable state scoped entities by default (#19354) 2025-05-26 20:26:41 +00:00
bevy_tasks
bevy_text Remove apostrophes in possessive its (#19244) 2025-05-26 19:53:14 +00:00
bevy_time Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_transform Simplify bevy_utils Features (#19090) 2025-05-24 01:46:11 +00:00
bevy_ui Small fixes for gradient docs (#19388) 2025-05-26 23:20:24 +00:00
bevy_utils Remove apostrophes in possessive its (#19244) 2025-05-26 19:53:14 +00:00
bevy_window Allow unfocused window creation (#19237) 2025-05-26 20:05:33 +00:00
bevy_winit Allow unfocused window creation (#19237) 2025-05-26 20:05:33 +00:00