 6d6bc2a8b4
			
		
	
	
		6d6bc2a8b4
		
	
	
	
	
		
			
			This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet. You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away. Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			22 lines
		
	
	
		
			904 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			904 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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|     prelude::*,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Adds frame time diagnostics
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|         .add_plugin(FrameTimeDiagnosticsPlugin::default())
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|         // Adds a system that prints diagnostics to the console
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|         .add_plugin(LogDiagnosticsPlugin::default())
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|         // Any plugin can register diagnostics
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|         // Uncomment this to add some render resource diagnostics:
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|         // .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default())
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|         // Uncomment this to add an entity count diagnostics:
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|         // .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
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|         // Uncomment this to add an asset count diagnostics:
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|         // .add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::<Texture>::default())
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|         .run();
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| }
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