bevy/crates
James Liu 342f69e304 Shrink ComputedVisibility (#6305)
# Objective
`ComputedVisibility` could afford to be smaller/faster. Optimizing the size and performance of operations on the component will positively benefit almost all extraction systems.

This was listed as one of the potential pieces of future work for #5310.

## Solution
Merge both internal booleans into a single `u8` bitflag field. Rely on bitmasks to evaluate local, hierarchical, and general visibility.

Pros:

 - `ComputedVisibility::is_visible` should be a single bitmask test instead of two.
 - `ComputedVisibility` is now only 1 byte. Should be able to fit 100% more per cache line when using dense iteration.

Cons:

 - Harder to read.
 - Setting individual values inside `ComputedVisiblity` require bitmask mutations. 

This should be a non-breaking change. No public API was changed. The only publicly visible effect is that `ComputedVisibility` is now 1 byte instead of 2.
2022-11-14 23:34:52 +00:00
..
bevy_animation Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_app Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_asset Derive clone and debug for AssetPlugin (#6583) 2022-11-14 23:08:26 +00:00
bevy_audio Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core_pipeline Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_diagnostic Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dylib Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ecs derived Debug on EventReader (#6600) 2022-11-14 23:08:28 +00:00
bevy_ecs_compile_fail_tests Fix trybuild tests broken by rust 1.65 (#6457) 2022-11-03 15:09:27 +00:00
bevy_encase_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_gilrs Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_gltf Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_hierarchy bevy_scene: Add missing registration for SmallVec<[Entity; 8]> (#6578) 2022-11-14 23:08:23 +00:00
bevy_input Correct docs for ButtonSettingsError to read 0.0..=1.0 (#6570) 2022-11-12 22:59:49 +00:00
bevy_internal add span to winit event handler (#6612) 2022-11-14 23:08:31 +00:00
bevy_log Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_macro_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_math Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ptr Add safe constructors for untyped pointers Ptr and PtrMut (#6539) 2022-11-14 22:53:50 +00:00
bevy_reflect Add safe constructors for untyped pointers Ptr and PtrMut (#6539) 2022-11-14 22:53:50 +00:00
bevy_render Shrink ComputedVisibility (#6305) 2022-11-14 23:34:52 +00:00
bevy_scene [Fixes #6030] Bevy scene optional serde (#6076) 2022-11-14 23:08:22 +00:00
bevy_sprite Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_tasks Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_text Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_time Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_transform Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ui Make function Size::new const for bevy_ui widgets (#6602) 2022-11-14 23:08:29 +00:00
bevy_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_window Make WindowId::primary() const (#6582) 2022-11-14 23:08:24 +00:00
bevy_winit add span to winit event handler (#6612) 2022-11-14 23:08:31 +00:00