
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
22 lines
405 B
TOML
22 lines
405 B
TOML
[package]
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name = "bevy-ios-example"
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version = "0.1.0"
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edition = "2021"
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description = "Example for building an iOS app with Bevy"
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publish = false
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license = "MIT OR Apache-2.0"
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[lib]
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name = "bevy_ios_example"
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crate-type = ["staticlib"]
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[dependencies]
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bevy = { path = "../../", features = [
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"bevy_audio",
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"bevy_winit",
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"render",
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"mp3",
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"x11",
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"filesystem_watcher"
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], default-features = false}
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