bevy/examples/ios/Cargo.toml
Carter Anderson ffecb05a0a Replace old renderer with new renderer (#3312)
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.

The examples are all ported over and operational with a few exceptions:

* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
2021-12-14 03:58:23 +00:00

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TOML

[package]
name = "bevy-ios-example"
version = "0.1.0"
edition = "2021"
description = "Example for building an iOS app with Bevy"
publish = false
license = "MIT OR Apache-2.0"
[lib]
name = "bevy_ios_example"
crate-type = ["staticlib"]
[dependencies]
bevy = { path = "../../", features = [
"bevy_audio",
"bevy_winit",
"render",
"mp3",
"x11",
"filesystem_watcher"
], default-features = false}