bevy/examples/shader
IceSentry 16207e4043
Use BufferVec for gpu_readback example (#13668)
# Objective

- Where possible, it's recommended to use `BufferVec` over
`encase::StorageBuffer` for performance reason. It doesn't really matter
for the example, but it's still important to teach the better solution.

## Solution

- Use BufferVec in the gpu_readback example
2024-06-04 19:31:44 +00:00
..
animate_shader.rs
array_texture.rs
compute_shader_game_of_life.rs Handle wgsl errors in the game of life example (#13624) 2024-06-03 13:31:56 +00:00
custom_vertex_attribute.rs
extended_material.rs
fallback_image.rs
gpu_readback.rs Use BufferVec for gpu_readback example (#13668) 2024-06-04 19:31:44 +00:00
post_processing.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
shader_defs.rs
shader_instancing.rs Make render phases render world resources instead of components. (#13277) 2024-05-21 18:23:04 +00:00
shader_material_2d.rs
shader_material_glsl.rs
shader_material_screenspace_texture.rs
shader_material.rs
shader_prepass.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00
texture_binding_array.rs Use BindGroupLayoutEntryBuilder in texture_binding_array example (#13169) 2024-05-02 20:10:32 +00:00