![]() fixes #1161, fixes #1243 this adds two systems: - first is keeping an hashmap of textures and their containing color materials, then listening to events on textures to select color materials that should be updated - second is chained to send a modified event for all color materials that need updating |
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.. | ||
render | ||
collide_aabb.rs | ||
color_material.rs | ||
dynamic_texture_atlas_builder.rs | ||
entity.rs | ||
lib.rs | ||
rect.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |