 78335a5ddc
			
		
	
	
		78335a5ddc
		
			
		
	
	
	
	
		
			
			# Objective
- Allow registering of systems from Commands with
`Commands::register_one_shot_system`
- Make registering of one shot systems more easy
## Solution
- Add the Command `RegisterSystem` for Commands use.
- Creation of SystemId based on lazy insertion of the System
- Changed the privacy of the fields in SystemId so Commands can return
the SystemId
---
## Changelog
### Added
- Added command `RegisterSystem`
- Added function `Commands::register_one_shot_system`
- Added function `App::register_one_shot_system`
### Changed
- Changed the privacy and the type of struct tuple to regular struct of
SystemId
## Migration Guide
- Changed SystemId fields from tuple struct to a normal struct
If you want to access the entity field, you should use
`SystemId::entity` instead of `SystemId::0`
## Showcase
> Before, if you wanted to register a system with `Commands`, you would
need to do:
```rust
commands.add(|world: &mut World| {
    let id = world.register_system(your_system);
    // You would need to insert the SystemId inside an entity or similar
})
```
> Now, you can:
```rust
let id = commands.register_one_shot_system(your_system);
// Do what you want with the Id
```
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Pablo Reinhardt <pabloreinhardt@gmail.com>
		
	
			
		
			
				
	
	
		
			1309 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			1309 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use crate::{First, Main, MainSchedulePlugin, Plugin, Plugins, StateTransition};
 | ||
| pub use bevy_derive::AppLabel;
 | ||
| use bevy_ecs::{
 | ||
|     prelude::*,
 | ||
|     schedule::{
 | ||
|         common_conditions::run_once as run_once_condition, run_enter_schedule,
 | ||
|         InternedScheduleLabel, ScheduleBuildSettings, ScheduleLabel,
 | ||
|     },
 | ||
|     system::SystemId,
 | ||
| };
 | ||
| use bevy_utils::{intern::Interned, tracing::debug, HashMap, HashSet};
 | ||
| use std::{
 | ||
|     fmt::Debug,
 | ||
|     panic::{catch_unwind, resume_unwind, AssertUnwindSafe},
 | ||
| };
 | ||
| use thiserror::Error;
 | ||
| 
 | ||
| #[cfg(feature = "trace")]
 | ||
| use bevy_utils::tracing::info_span;
 | ||
| 
 | ||
| bevy_utils::define_label!(
 | ||
|     /// A strongly-typed class of labels used to identify an [`App`].
 | ||
|     AppLabel,
 | ||
|     APP_LABEL_INTERNER
 | ||
| );
 | ||
| 
 | ||
| pub use bevy_utils::label::DynEq;
 | ||
| 
 | ||
| /// A shorthand for `Interned<dyn AppLabel>`.
 | ||
| pub type InternedAppLabel = Interned<dyn AppLabel>;
 | ||
| 
 | ||
| #[derive(Debug, Error)]
 | ||
| pub(crate) enum AppError {
 | ||
|     #[error("duplicate plugin {plugin_name:?}")]
 | ||
|     DuplicatePlugin { plugin_name: String },
 | ||
| }
 | ||
| 
 | ||
| #[allow(clippy::needless_doctest_main)]
 | ||
| /// A container of app logic and data.
 | ||
| ///
 | ||
| /// Bundles together the necessary elements like [`World`] and [`Schedule`] to create
 | ||
| /// an ECS-based application. It also stores a pointer to a [runner function](Self::set_runner).
 | ||
| /// The runner is responsible for managing the application's event loop and applying the
 | ||
| /// [`Schedule`] to the [`World`] to drive application logic.
 | ||
| ///
 | ||
| /// # Examples
 | ||
| ///
 | ||
| /// Here is a simple "Hello World" Bevy app:
 | ||
| ///
 | ||
| /// ```
 | ||
| /// # use bevy_app::prelude::*;
 | ||
| /// # use bevy_ecs::prelude::*;
 | ||
| /// #
 | ||
| /// fn main() {
 | ||
| ///    App::new()
 | ||
| ///        .add_systems(Update, hello_world_system)
 | ||
| ///        .run();
 | ||
| /// }
 | ||
| ///
 | ||
| /// fn hello_world_system() {
 | ||
| ///    println!("hello world");
 | ||
| /// }
 | ||
| /// ```
 | ||
| pub struct App {
 | ||
|     /// The main ECS [`World`] of the [`App`].
 | ||
|     /// This stores and provides access to all the main data of the application.
 | ||
|     /// The systems of the [`App`] will run using this [`World`].
 | ||
|     /// If additional separate [`World`]-[`Schedule`] pairs are needed, you can use [`sub_app`](App::insert_sub_app)s.
 | ||
|     pub world: World,
 | ||
|     /// The [runner function](Self::set_runner) is primarily responsible for managing
 | ||
|     /// the application's event loop and advancing the [`Schedule`].
 | ||
|     /// Typically, it is not configured manually, but set by one of Bevy's built-in plugins.
 | ||
|     /// See `bevy::winit::WinitPlugin` and [`ScheduleRunnerPlugin`](crate::schedule_runner::ScheduleRunnerPlugin).
 | ||
|     pub runner: Box<dyn FnOnce(App) + Send>, // Send bound is required to make App Send
 | ||
|     /// The schedule that systems are added to by default.
 | ||
|     ///
 | ||
|     /// The schedule that runs the main loop of schedule execution.
 | ||
|     ///
 | ||
|     /// This is initially set to [`Main`].
 | ||
|     pub main_schedule_label: InternedScheduleLabel,
 | ||
|     sub_apps: HashMap<InternedAppLabel, SubApp>,
 | ||
|     plugin_registry: Vec<Box<dyn Plugin>>,
 | ||
|     plugin_name_added: HashSet<Box<str>>,
 | ||
|     /// A private counter to prevent incorrect calls to `App::run()` from `Plugin::build()`
 | ||
|     building_plugin_depth: usize,
 | ||
|     plugins_state: PluginsState,
 | ||
| }
 | ||
| 
 | ||
| impl Debug for App {
 | ||
|     fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 | ||
|         write!(f, "App {{ sub_apps: ")?;
 | ||
|         f.debug_map().entries(self.sub_apps.iter()).finish()?;
 | ||
|         write!(f, "}}")
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| /// A [`SubApp`] contains its own [`Schedule`] and [`World`] separate from the main [`App`].
 | ||
| /// This is useful for situations where data and data processing should be kept completely separate
 | ||
| /// from the main application. The primary use of this feature in bevy is to enable pipelined rendering.
 | ||
| ///
 | ||
| /// # Example
 | ||
| ///
 | ||
| /// ```
 | ||
| /// # use bevy_app::{App, AppLabel, SubApp, Main};
 | ||
| /// # use bevy_ecs::prelude::*;
 | ||
| /// # use bevy_ecs::schedule::ScheduleLabel;
 | ||
| ///
 | ||
| /// #[derive(Resource, Default)]
 | ||
| /// struct Val(pub i32);
 | ||
| ///
 | ||
| /// #[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, AppLabel)]
 | ||
| /// struct ExampleApp;
 | ||
| ///
 | ||
| /// let mut app = App::new();
 | ||
| ///
 | ||
| /// // initialize the main app with a value of 0;
 | ||
| /// app.insert_resource(Val(10));
 | ||
| ///
 | ||
| /// // create a app with a resource and a single schedule
 | ||
| /// let mut sub_app = App::empty();
 | ||
| /// // add an outer schedule that runs the main schedule
 | ||
| /// sub_app.insert_resource(Val(100));
 | ||
| ///
 | ||
| /// // initialize main schedule
 | ||
| /// sub_app.add_systems(Main, |counter: Res<Val>| {
 | ||
| ///     // since we assigned the value from the main world in extract
 | ||
| ///     // we see that value instead of 100
 | ||
| ///     assert_eq!(counter.0, 10);
 | ||
| /// });
 | ||
| ///
 | ||
| /// // add the sub_app to the app
 | ||
| /// app.insert_sub_app(ExampleApp, SubApp::new(sub_app, |main_world, sub_app| {
 | ||
| ///     // extract the value from the main app to the sub app
 | ||
| ///     sub_app.world.resource_mut::<Val>().0 = main_world.resource::<Val>().0;
 | ||
| /// }));
 | ||
| ///
 | ||
| /// // This will run the schedules once, since we're using the default runner
 | ||
| /// app.run();
 | ||
| /// ```
 | ||
| pub struct SubApp {
 | ||
|     /// The [`SubApp`]'s instance of [`App`]
 | ||
|     pub app: App,
 | ||
| 
 | ||
|     /// A function that allows access to both the main [`App`] [`World`] and the [`SubApp`]. This is
 | ||
|     /// useful for moving data between the sub app and the main app.
 | ||
|     extract: Box<dyn Fn(&mut World, &mut App) + Send>,
 | ||
| }
 | ||
| 
 | ||
| impl SubApp {
 | ||
|     /// Creates a new [`SubApp`].
 | ||
|     ///
 | ||
|     /// The provided function `extract` is normally called by the [`update`](App::update) method.
 | ||
|     /// After extract is called, the [`Schedule`] of the sub app is run. The [`World`]
 | ||
|     /// parameter represents the main app world, while the [`App`] parameter is just a mutable
 | ||
|     /// reference to the `SubApp` itself.
 | ||
|     pub fn new(app: App, extract: impl Fn(&mut World, &mut App) + Send + 'static) -> Self {
 | ||
|         Self {
 | ||
|             app,
 | ||
|             extract: Box::new(extract),
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     /// Runs the [`SubApp`]'s default schedule.
 | ||
|     pub fn run(&mut self) {
 | ||
|         self.app.world.run_schedule(self.app.main_schedule_label);
 | ||
|         self.app.world.clear_trackers();
 | ||
|     }
 | ||
| 
 | ||
|     /// Extracts data from main world to this sub-app.
 | ||
|     pub fn extract(&mut self, main_world: &mut World) {
 | ||
|         (self.extract)(main_world, &mut self.app);
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| impl Debug for SubApp {
 | ||
|     fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 | ||
|         write!(f, "SubApp {{ app: ")?;
 | ||
|         f.debug_map().entries(self.app.sub_apps.iter()).finish()?;
 | ||
|         write!(f, "}}")
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| impl Default for App {
 | ||
|     fn default() -> Self {
 | ||
|         let mut app = App::empty();
 | ||
|         #[cfg(feature = "bevy_reflect")]
 | ||
|         app.init_resource::<AppTypeRegistry>();
 | ||
| 
 | ||
|         app.add_plugins(MainSchedulePlugin);
 | ||
| 
 | ||
|         app.add_event::<AppExit>();
 | ||
| 
 | ||
|         app
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| /// Plugins state in the application
 | ||
| #[derive(PartialEq, Eq, Debug, Clone, Copy)]
 | ||
| pub enum PluginsState {
 | ||
|     /// Plugins are being added.
 | ||
|     Adding,
 | ||
|     /// All plugins already added are ready.
 | ||
|     Ready,
 | ||
|     /// Finish has been executed for all plugins added.
 | ||
|     Finished,
 | ||
|     /// Cleanup has been executed for all plugins added.
 | ||
|     Cleaned,
 | ||
| }
 | ||
| 
 | ||
| // Dummy plugin used to temporary hold the place in the plugin registry
 | ||
| struct PlaceholderPlugin;
 | ||
| 
 | ||
| impl Plugin for PlaceholderPlugin {
 | ||
|     fn build(&self, _app: &mut App) {}
 | ||
| }
 | ||
| 
 | ||
| impl App {
 | ||
|     /// Creates a new [`App`] with some default structure to enable core engine features.
 | ||
|     /// This is the preferred constructor for most use cases.
 | ||
|     pub fn new() -> App {
 | ||
|         App::default()
 | ||
|     }
 | ||
| 
 | ||
|     /// Creates a new empty [`App`] with minimal default configuration.
 | ||
|     ///
 | ||
|     /// This constructor should be used if you wish to provide custom scheduling, exit handling, cleanup, etc.
 | ||
|     pub fn empty() -> App {
 | ||
|         let mut world = World::new();
 | ||
|         world.init_resource::<Schedules>();
 | ||
|         Self {
 | ||
|             world,
 | ||
|             runner: Box::new(run_once),
 | ||
|             sub_apps: HashMap::default(),
 | ||
|             plugin_registry: Vec::default(),
 | ||
|             plugin_name_added: Default::default(),
 | ||
|             main_schedule_label: Main.intern(),
 | ||
|             building_plugin_depth: 0,
 | ||
|             plugins_state: PluginsState::Adding,
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     /// Advances the execution of the [`Schedule`] by one cycle.
 | ||
|     ///
 | ||
|     /// This method also updates sub apps.
 | ||
|     /// See [`insert_sub_app`](Self::insert_sub_app) for more details.
 | ||
|     ///
 | ||
|     /// The schedule run by this method is determined by the [`main_schedule_label`](App) field.
 | ||
|     /// By default this is [`Main`].
 | ||
|     ///
 | ||
|     /// # Panics
 | ||
|     ///
 | ||
|     /// The active schedule of the app must be set before this method is called.
 | ||
|     pub fn update(&mut self) {
 | ||
|         #[cfg(feature = "trace")]
 | ||
|         let _bevy_update_span = info_span!("update").entered();
 | ||
|         {
 | ||
|             #[cfg(feature = "trace")]
 | ||
|             let _bevy_main_update_span = info_span!("main app").entered();
 | ||
|             self.world.run_schedule(self.main_schedule_label);
 | ||
|         }
 | ||
|         for (_label, sub_app) in &mut self.sub_apps {
 | ||
|             #[cfg(feature = "trace")]
 | ||
|             let _sub_app_span = info_span!("sub app", name = ?_label).entered();
 | ||
|             sub_app.extract(&mut self.world);
 | ||
|             sub_app.run();
 | ||
|         }
 | ||
| 
 | ||
|         self.world.clear_trackers();
 | ||
|     }
 | ||
| 
 | ||
|     /// Starts the application by calling the app's [runner function](Self::set_runner).
 | ||
|     ///
 | ||
|     /// Finalizes the [`App`] configuration. For general usage, see the example on the item
 | ||
|     /// level documentation.
 | ||
|     ///
 | ||
|     /// # `run()` might not return
 | ||
|     ///
 | ||
|     /// Calls to [`App::run()`] will never return on iOS and Web.
 | ||
|     ///
 | ||
|     /// In simple and *headless* applications, one can expect that execution will
 | ||
|     /// proceed, normally, after calling [`run()`](App::run()) but this is not the case for
 | ||
|     /// windowed applications.
 | ||
|     ///
 | ||
|     /// Windowed apps are typically driven by an *event loop* or *message loop* and
 | ||
|     /// some window-manager APIs expect programs to terminate when their primary
 | ||
|     /// window is closed and that event loop terminates – behavior of processes that
 | ||
|     /// do not is often platform dependent or undocumented.
 | ||
|     ///
 | ||
|     /// By default, *Bevy* uses the `winit` crate for window creation.
 | ||
|     ///
 | ||
|     /// # Panics
 | ||
|     ///
 | ||
|     /// Panics if called from `Plugin::build()`, because it would prevent other plugins to properly build.
 | ||
|     pub fn run(&mut self) {
 | ||
|         #[cfg(feature = "trace")]
 | ||
|         let _bevy_app_run_span = info_span!("bevy_app").entered();
 | ||
| 
 | ||
|         let mut app = std::mem::replace(self, App::empty());
 | ||
|         if app.building_plugin_depth > 0 {
 | ||
|             panic!("App::run() was called from within Plugin::build(), which is not allowed.");
 | ||
|         }
 | ||
| 
 | ||
|         let runner = std::mem::replace(&mut app.runner, Box::new(run_once));
 | ||
|         runner(app);
 | ||
|     }
 | ||
| 
 | ||
|     /// Check the state of all plugins already added to this app. This is usually called by the
 | ||
|     /// event loop, but can be useful for situations where you want to use [`App::update`]
 | ||
|     #[inline]
 | ||
|     pub fn plugins_state(&self) -> PluginsState {
 | ||
|         match self.plugins_state {
 | ||
|             PluginsState::Adding => {
 | ||
|                 for plugin in &self.plugin_registry {
 | ||
|                     if !plugin.ready(self) {
 | ||
|                         return PluginsState::Adding;
 | ||
|                     }
 | ||
|                 }
 | ||
|                 PluginsState::Ready
 | ||
|             }
 | ||
|             state => state,
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     /// Run [`Plugin::finish`] for each plugin. This is usually called by the event loop once all
 | ||
|     /// plugins are ready, but can be useful for situations where you want to use [`App::update`].
 | ||
|     pub fn finish(&mut self) {
 | ||
|         // temporarily remove the plugin registry to run each plugin's setup function on app.
 | ||
|         let plugin_registry = std::mem::take(&mut self.plugin_registry);
 | ||
|         for plugin in &plugin_registry {
 | ||
|             plugin.finish(self);
 | ||
|         }
 | ||
|         self.plugin_registry = plugin_registry;
 | ||
|         self.plugins_state = PluginsState::Finished;
 | ||
|     }
 | ||
| 
 | ||
|     /// Run [`Plugin::cleanup`] for each plugin. This is usually called by the event loop after
 | ||
|     /// [`App::finish`], but can be useful for situations where you want to use [`App::update`].
 | ||
|     pub fn cleanup(&mut self) {
 | ||
|         // temporarily remove the plugin registry to run each plugin's setup function on app.
 | ||
|         let plugin_registry = std::mem::take(&mut self.plugin_registry);
 | ||
|         for plugin in &plugin_registry {
 | ||
|             plugin.cleanup(self);
 | ||
|         }
 | ||
|         self.plugin_registry = plugin_registry;
 | ||
|         self.plugins_state = PluginsState::Cleaned;
 | ||
|     }
 | ||
| 
 | ||
|     /// Initializes a [`State`] with standard starting values.
 | ||
|     ///
 | ||
|     /// If the [`State`] already exists, nothing happens.
 | ||
|     ///
 | ||
|     /// Adds [`State<S>`] and [`NextState<S>`] resources, [`OnEnter`] and [`OnExit`] schedules
 | ||
|     /// for each state variant (if they don't already exist), an instance of [`apply_state_transition::<S>`] in
 | ||
|     /// [`StateTransition`] so that transitions happen before [`Update`](crate::Update) and
 | ||
|     /// a instance of [`run_enter_schedule::<S>`] in [`StateTransition`] with a
 | ||
|     /// [`run_once`](`run_once_condition`) condition to run the on enter schedule of the
 | ||
|     /// initial state.
 | ||
|     ///
 | ||
|     /// If you would like to control how other systems run based on the current state,
 | ||
|     /// you can emulate this behavior using the [`in_state`] [`Condition`].
 | ||
|     ///
 | ||
|     /// Note that you can also apply state transitions at other points in the schedule
 | ||
|     /// by adding the [`apply_state_transition`] system manually.
 | ||
|     pub fn init_state<S: States + FromWorld>(&mut self) -> &mut Self {
 | ||
|         if !self.world.contains_resource::<State<S>>() {
 | ||
|             self.init_resource::<State<S>>()
 | ||
|                 .init_resource::<NextState<S>>()
 | ||
|                 .add_event::<StateTransitionEvent<S>>()
 | ||
|                 .add_systems(
 | ||
|                     StateTransition,
 | ||
|                     (
 | ||
|                         run_enter_schedule::<S>.run_if(run_once_condition()),
 | ||
|                         apply_state_transition::<S>,
 | ||
|                     )
 | ||
|                         .chain(),
 | ||
|                 );
 | ||
|         }
 | ||
| 
 | ||
|         // The OnEnter, OnExit, and OnTransition schedules are lazily initialized
 | ||
|         // (i.e. when the first system is added to them), and World::try_run_schedule is used to fail
 | ||
|         // gracefully if they aren't present.
 | ||
| 
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Inserts a specific [`State`] to the current [`App`] and
 | ||
|     /// overrides any [`State`] previously added of the same type.
 | ||
|     ///
 | ||
|     /// Adds [`State<S>`] and [`NextState<S>`] resources, [`OnEnter`] and [`OnExit`] schedules
 | ||
|     /// for each state variant (if they don't already exist), an instance of [`apply_state_transition::<S>`] in
 | ||
|     /// [`StateTransition`] so that transitions happen before [`Update`](crate::Update) and
 | ||
|     /// a instance of [`run_enter_schedule::<S>`] in [`StateTransition`] with a
 | ||
|     /// [`run_once`](`run_once_condition`) condition to run the on enter schedule of the
 | ||
|     /// initial state.
 | ||
|     ///
 | ||
|     /// If you would like to control how other systems run based on the current state,
 | ||
|     /// you can emulate this behavior using the [`in_state`] [`Condition`].
 | ||
|     ///
 | ||
|     /// Note that you can also apply state transitions at other points in the schedule
 | ||
|     /// by adding the [`apply_state_transition`] system manually.
 | ||
|     pub fn insert_state<S: States>(&mut self, state: S) -> &mut Self {
 | ||
|         self.insert_resource(State::new(state))
 | ||
|             .init_resource::<NextState<S>>()
 | ||
|             .add_event::<StateTransitionEvent<S>>()
 | ||
|             .add_systems(
 | ||
|                 StateTransition,
 | ||
|                 (
 | ||
|                     run_enter_schedule::<S>.run_if(run_once_condition()),
 | ||
|                     apply_state_transition::<S>,
 | ||
|                 )
 | ||
|                     .chain(),
 | ||
|             );
 | ||
| 
 | ||
|         // The OnEnter, OnExit, and OnTransition schedules are lazily initialized
 | ||
|         // (i.e. when the first system is added to them), and World::try_run_schedule is used to fail
 | ||
|         // gracefully if they aren't present.
 | ||
| 
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Adds a system to the given schedule in this app's [`Schedules`].
 | ||
|     ///
 | ||
|     /// # Examples
 | ||
|     ///
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::prelude::*;
 | ||
|     /// # use bevy_ecs::prelude::*;
 | ||
|     /// #
 | ||
|     /// # let mut app = App::new();
 | ||
|     /// # fn system_a() {}
 | ||
|     /// # fn system_b() {}
 | ||
|     /// # fn system_c() {}
 | ||
|     /// # fn should_run() -> bool { true }
 | ||
|     /// #
 | ||
|     /// app.add_systems(Update, (system_a, system_b, system_c));
 | ||
|     /// app.add_systems(Update, (system_a, system_b).run_if(should_run));
 | ||
|     /// ```
 | ||
|     pub fn add_systems<M>(
 | ||
|         &mut self,
 | ||
|         schedule: impl ScheduleLabel,
 | ||
|         systems: impl IntoSystemConfigs<M>,
 | ||
|     ) -> &mut Self {
 | ||
|         let schedule = schedule.intern();
 | ||
|         let mut schedules = self.world.resource_mut::<Schedules>();
 | ||
| 
 | ||
|         if let Some(schedule) = schedules.get_mut(schedule) {
 | ||
|             schedule.add_systems(systems);
 | ||
|         } else {
 | ||
|             let mut new_schedule = Schedule::new(schedule);
 | ||
|             new_schedule.add_systems(systems);
 | ||
|             schedules.insert(new_schedule);
 | ||
|         }
 | ||
| 
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Registers a system and returns a [`SystemId`] so it can later be called by [`World::run_system`].
 | ||
|     ///
 | ||
|     /// It's possible to register the same systems more than once, they'll be stored separately.
 | ||
|     ///
 | ||
|     /// This is different from adding systems to a [`Schedule`] with [`App::add_systems`],
 | ||
|     /// because the [`SystemId`] that is returned can be used anywhere in the [`World`] to run the associated system.
 | ||
|     /// This allows for running systems in a push-based fashion.
 | ||
|     /// Using a [`Schedule`] is still preferred for most cases
 | ||
|     /// due to its better performance and ability to run non-conflicting systems simultaneously.
 | ||
|     pub fn register_system<I: 'static, O: 'static, M, S: IntoSystem<I, O, M> + 'static>(
 | ||
|         &mut self,
 | ||
|         system: S,
 | ||
|     ) -> SystemId<I, O> {
 | ||
|         self.world.register_system(system)
 | ||
|     }
 | ||
| 
 | ||
|     /// Configures a collection of system sets in the provided schedule, adding any sets that do not exist.
 | ||
|     #[track_caller]
 | ||
|     pub fn configure_sets(
 | ||
|         &mut self,
 | ||
|         schedule: impl ScheduleLabel,
 | ||
|         sets: impl IntoSystemSetConfigs,
 | ||
|     ) -> &mut Self {
 | ||
|         let schedule = schedule.intern();
 | ||
|         let mut schedules = self.world.resource_mut::<Schedules>();
 | ||
|         if let Some(schedule) = schedules.get_mut(schedule) {
 | ||
|             schedule.configure_sets(sets);
 | ||
|         } else {
 | ||
|             let mut new_schedule = Schedule::new(schedule);
 | ||
|             new_schedule.configure_sets(sets);
 | ||
|             schedules.insert(new_schedule);
 | ||
|         }
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Setup the application to manage events of type `T`.
 | ||
|     ///
 | ||
|     /// This is done by adding a [`Resource`] of type [`Events::<T>`],
 | ||
|     /// and inserting an [`event_update_system`] into [`First`].
 | ||
|     ///
 | ||
|     /// See [`Events`] for defining events.
 | ||
|     ///
 | ||
|     /// # Examples
 | ||
|     ///
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::prelude::*;
 | ||
|     /// # use bevy_ecs::prelude::*;
 | ||
|     /// #
 | ||
|     /// # #[derive(Event)]
 | ||
|     /// # struct MyEvent;
 | ||
|     /// # let mut app = App::new();
 | ||
|     /// #
 | ||
|     /// app.add_event::<MyEvent>();
 | ||
|     /// ```
 | ||
|     ///
 | ||
|     /// [`event_update_system`]: bevy_ecs::event::event_update_system
 | ||
|     pub fn add_event<T>(&mut self) -> &mut Self
 | ||
|     where
 | ||
|         T: Event,
 | ||
|     {
 | ||
|         if !self.world.contains_resource::<Events<T>>() {
 | ||
|             self.init_resource::<Events<T>>().add_systems(
 | ||
|                 First,
 | ||
|                 bevy_ecs::event::event_update_system::<T>
 | ||
|                     .in_set(bevy_ecs::event::EventUpdates)
 | ||
|                     .run_if(bevy_ecs::event::event_update_condition::<T>),
 | ||
|             );
 | ||
|         }
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Inserts a [`Resource`] to the current [`App`] and overwrites any [`Resource`] previously added of the same type.
 | ||
|     ///
 | ||
|     /// A [`Resource`] in Bevy represents globally unique data. [`Resource`]s must be added to Bevy apps
 | ||
|     /// before using them. This happens with [`insert_resource`](Self::insert_resource).
 | ||
|     ///
 | ||
|     /// See [`init_resource`](Self::init_resource) for [`Resource`]s that implement [`Default`] or [`FromWorld`].
 | ||
|     ///
 | ||
|     /// # Examples
 | ||
|     ///
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::prelude::*;
 | ||
|     /// # use bevy_ecs::prelude::*;
 | ||
|     /// #
 | ||
|     /// #[derive(Resource)]
 | ||
|     /// struct MyCounter {
 | ||
|     ///     counter: usize,
 | ||
|     /// }
 | ||
|     ///
 | ||
|     /// App::new()
 | ||
|     ///    .insert_resource(MyCounter { counter: 0 });
 | ||
|     /// ```
 | ||
|     pub fn insert_resource<R: Resource>(&mut self, resource: R) -> &mut Self {
 | ||
|         self.world.insert_resource(resource);
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Inserts a non-send resource to the app.
 | ||
|     ///
 | ||
|     /// You usually want to use [`insert_resource`](Self::insert_resource),
 | ||
|     /// but there are some special cases when a resource cannot be sent across threads.
 | ||
|     ///
 | ||
|     /// # Examples
 | ||
|     ///
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::prelude::*;
 | ||
|     /// # use bevy_ecs::prelude::*;
 | ||
|     /// #
 | ||
|     /// struct MyCounter {
 | ||
|     ///     counter: usize,
 | ||
|     /// }
 | ||
|     ///
 | ||
|     /// App::new()
 | ||
|     ///     .insert_non_send_resource(MyCounter { counter: 0 });
 | ||
|     /// ```
 | ||
|     pub fn insert_non_send_resource<R: 'static>(&mut self, resource: R) -> &mut Self {
 | ||
|         self.world.insert_non_send_resource(resource);
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Initialize a [`Resource`] with standard starting values by adding it to the [`World`].
 | ||
|     ///
 | ||
|     /// If the [`Resource`] already exists, nothing happens.
 | ||
|     ///
 | ||
|     /// The [`Resource`] must implement the [`FromWorld`] trait.
 | ||
|     /// If the [`Default`] trait is implemented, the [`FromWorld`] trait will use
 | ||
|     /// the [`Default::default`] method to initialize the [`Resource`].
 | ||
|     ///
 | ||
|     /// # Examples
 | ||
|     ///
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::prelude::*;
 | ||
|     /// # use bevy_ecs::prelude::*;
 | ||
|     /// #
 | ||
|     /// #[derive(Resource)]
 | ||
|     /// struct MyCounter {
 | ||
|     ///     counter: usize,
 | ||
|     /// }
 | ||
|     ///
 | ||
|     /// impl Default for MyCounter {
 | ||
|     ///     fn default() -> MyCounter {
 | ||
|     ///         MyCounter {
 | ||
|     ///             counter: 100
 | ||
|     ///         }
 | ||
|     ///     }
 | ||
|     /// }
 | ||
|     ///
 | ||
|     /// App::new()
 | ||
|     ///     .init_resource::<MyCounter>();
 | ||
|     /// ```
 | ||
|     pub fn init_resource<R: Resource + FromWorld>(&mut self) -> &mut Self {
 | ||
|         self.world.init_resource::<R>();
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Initialize a non-send [`Resource`] with standard starting values by adding it to the [`World`].
 | ||
|     ///
 | ||
|     /// The [`Resource`] must implement the [`FromWorld`] trait.
 | ||
|     /// If the [`Default`] trait is implemented, the [`FromWorld`] trait will use
 | ||
|     /// the [`Default::default`] method to initialize the [`Resource`].
 | ||
|     pub fn init_non_send_resource<R: 'static + FromWorld>(&mut self) -> &mut Self {
 | ||
|         self.world.init_non_send_resource::<R>();
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Sets the function that will be called when the app is run.
 | ||
|     ///
 | ||
|     /// The runner function `run_fn` is called only once by [`App::run`]. If the
 | ||
|     /// presence of a main loop in the app is desired, it is the responsibility of the runner
 | ||
|     /// function to provide it.
 | ||
|     ///
 | ||
|     /// The runner function is usually not set manually, but by Bevy integrated plugins
 | ||
|     /// (e.g. `WinitPlugin`).
 | ||
|     ///
 | ||
|     /// # Examples
 | ||
|     ///
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::prelude::*;
 | ||
|     /// #
 | ||
|     /// fn my_runner(mut app: App) {
 | ||
|     ///     loop {
 | ||
|     ///         println!("In main loop");
 | ||
|     ///         app.update();
 | ||
|     ///     }
 | ||
|     /// }
 | ||
|     ///
 | ||
|     /// App::new()
 | ||
|     ///     .set_runner(my_runner);
 | ||
|     /// ```
 | ||
|     pub fn set_runner(&mut self, run_fn: impl FnOnce(App) + 'static + Send) -> &mut Self {
 | ||
|         self.runner = Box::new(run_fn);
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Boxed variant of [`add_plugins`](App::add_plugins) that can be used from a
 | ||
|     /// [`PluginGroup`](super::PluginGroup)
 | ||
|     pub(crate) fn add_boxed_plugin(
 | ||
|         &mut self,
 | ||
|         plugin: Box<dyn Plugin>,
 | ||
|     ) -> Result<&mut Self, AppError> {
 | ||
|         debug!("added plugin: {}", plugin.name());
 | ||
|         if plugin.is_unique() && !self.plugin_name_added.insert(plugin.name().into()) {
 | ||
|             Err(AppError::DuplicatePlugin {
 | ||
|                 plugin_name: plugin.name().to_string(),
 | ||
|             })?;
 | ||
|         }
 | ||
| 
 | ||
|         // Reserve that position in the plugin registry. if a plugin adds plugins, they will be correctly ordered
 | ||
|         let plugin_position_in_registry = self.plugin_registry.len();
 | ||
|         self.plugin_registry.push(Box::new(PlaceholderPlugin));
 | ||
| 
 | ||
|         self.building_plugin_depth += 1;
 | ||
|         let result = catch_unwind(AssertUnwindSafe(|| plugin.build(self)));
 | ||
|         self.building_plugin_depth -= 1;
 | ||
|         if let Err(payload) = result {
 | ||
|             resume_unwind(payload);
 | ||
|         }
 | ||
|         self.plugin_registry[plugin_position_in_registry] = plugin;
 | ||
|         Ok(self)
 | ||
|     }
 | ||
| 
 | ||
|     /// Checks if a [`Plugin`] has already been added.
 | ||
|     ///
 | ||
|     /// This can be used by plugins to check if a plugin they depend upon has already been
 | ||
|     /// added.
 | ||
|     pub fn is_plugin_added<T>(&self) -> bool
 | ||
|     where
 | ||
|         T: Plugin,
 | ||
|     {
 | ||
|         self.plugin_registry.iter().any(|p| p.is::<T>())
 | ||
|     }
 | ||
| 
 | ||
|     /// Returns a vector of references to any plugins of type `T` that have been added.
 | ||
|     ///
 | ||
|     /// This can be used to read the settings of any already added plugins.
 | ||
|     /// This vector will be length zero if no plugins of that type have been added.
 | ||
|     /// If multiple copies of the same plugin are added to the [`App`], they will be listed in insertion order in this vector.
 | ||
|     ///
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::prelude::*;
 | ||
|     /// # #[derive(Default)]
 | ||
|     /// # struct ImagePlugin {
 | ||
|     /// #    default_sampler: bool,
 | ||
|     /// # }
 | ||
|     /// # impl Plugin for ImagePlugin {
 | ||
|     /// #    fn build(&self, app: &mut App) {}
 | ||
|     /// # }
 | ||
|     /// # let mut app = App::new();
 | ||
|     /// # app.add_plugins(ImagePlugin::default());
 | ||
|     /// let default_sampler = app.get_added_plugins::<ImagePlugin>()[0].default_sampler;
 | ||
|     /// ```
 | ||
|     pub fn get_added_plugins<T>(&self) -> Vec<&T>
 | ||
|     where
 | ||
|         T: Plugin,
 | ||
|     {
 | ||
|         self.plugin_registry
 | ||
|             .iter()
 | ||
|             .filter_map(|p| p.downcast_ref())
 | ||
|             .collect()
 | ||
|     }
 | ||
| 
 | ||
|     /// Adds one or more [`Plugin`]s.
 | ||
|     ///
 | ||
|     /// One of Bevy's core principles is modularity. All Bevy engine features are implemented
 | ||
|     /// as [`Plugin`]s. This includes internal features like the renderer.
 | ||
|     ///
 | ||
|     /// [`Plugin`]s can be grouped into a set by using a [`PluginGroup`].
 | ||
|     ///
 | ||
|     /// There are built-in [`PluginGroup`]s that provide core engine functionality.
 | ||
|     /// The [`PluginGroup`]s available by default are `DefaultPlugins` and `MinimalPlugins`.
 | ||
|     ///
 | ||
|     /// To customize the plugins in the group (reorder, disable a plugin, add a new plugin
 | ||
|     /// before / after another plugin), call [`build()`](super::PluginGroup::build) on the group,
 | ||
|     /// which will convert it to a [`PluginGroupBuilder`](crate::PluginGroupBuilder).
 | ||
|     ///
 | ||
|     /// You can also specify a group of [`Plugin`]s by using a tuple over [`Plugin`]s and
 | ||
|     /// [`PluginGroup`]s. See [`Plugins`] for more details.
 | ||
|     ///
 | ||
|     /// ## Examples
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::{prelude::*, PluginGroupBuilder, NoopPluginGroup as MinimalPlugins};
 | ||
|     /// #
 | ||
|     /// # // Dummies created to avoid using `bevy_log`,
 | ||
|     /// # // which pulls in too many dependencies and breaks rust-analyzer
 | ||
|     /// # pub struct LogPlugin;
 | ||
|     /// # impl Plugin for LogPlugin {
 | ||
|     /// #     fn build(&self, app: &mut App) {}
 | ||
|     /// # }
 | ||
|     /// App::new()
 | ||
|     ///     .add_plugins(MinimalPlugins);
 | ||
|     /// App::new()
 | ||
|     ///     .add_plugins((MinimalPlugins, LogPlugin));
 | ||
|     /// ```
 | ||
|     ///
 | ||
|     /// # Panics
 | ||
|     ///
 | ||
|     /// Panics if one of the plugins was already added to the application.
 | ||
|     ///
 | ||
|     /// [`PluginGroup`]:super::PluginGroup
 | ||
|     #[track_caller]
 | ||
|     pub fn add_plugins<M>(&mut self, plugins: impl Plugins<M>) -> &mut Self {
 | ||
|         if matches!(
 | ||
|             self.plugins_state(),
 | ||
|             PluginsState::Cleaned | PluginsState::Finished
 | ||
|         ) {
 | ||
|             panic!(
 | ||
|                 "Plugins cannot be added after App::cleanup() or App::finish() has been called."
 | ||
|             );
 | ||
|         }
 | ||
|         plugins.add_to_app(self);
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Registers the type `T` in the [`TypeRegistry`](bevy_reflect::TypeRegistry) resource,
 | ||
|     /// adding reflect data as specified in the [`Reflect`](bevy_reflect::Reflect) derive:
 | ||
|     /// ```ignore (No serde "derive" feature)
 | ||
|     /// #[derive(Component, Serialize, Deserialize, Reflect)]
 | ||
|     /// #[reflect(Component, Serialize, Deserialize)] // will register ReflectComponent, ReflectSerialize, ReflectDeserialize
 | ||
|     /// ```
 | ||
|     ///
 | ||
|     /// See [`bevy_reflect::TypeRegistry::register`].
 | ||
|     #[cfg(feature = "bevy_reflect")]
 | ||
|     pub fn register_type<T: bevy_reflect::GetTypeRegistration>(&mut self) -> &mut Self {
 | ||
|         let registry = self.world.resource_mut::<AppTypeRegistry>();
 | ||
|         registry.write().register::<T>();
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Adds the type data `D` to type `T` in the [`TypeRegistry`](bevy_reflect::TypeRegistry) resource.
 | ||
|     ///
 | ||
|     /// Most of the time [`App::register_type`] can be used instead to register a type you derived [`Reflect`](bevy_reflect::Reflect) for.
 | ||
|     /// However, in cases where you want to add a piece of type data that was not included in the list of `#[reflect(...)]` type data in the derive,
 | ||
|     /// or where the type is generic and cannot register e.g. `ReflectSerialize` unconditionally without knowing the specific type parameters,
 | ||
|     /// this method can be used to insert additional type data.
 | ||
|     ///
 | ||
|     /// # Example
 | ||
|     /// ```
 | ||
|     /// use bevy_app::App;
 | ||
|     /// use bevy_reflect::{ReflectSerialize, ReflectDeserialize};
 | ||
|     ///
 | ||
|     /// App::new()
 | ||
|     ///     .register_type::<Option<String>>()
 | ||
|     ///     .register_type_data::<Option<String>, ReflectSerialize>()
 | ||
|     ///     .register_type_data::<Option<String>, ReflectDeserialize>();
 | ||
|     /// ```
 | ||
|     ///
 | ||
|     /// See [`bevy_reflect::TypeRegistry::register_type_data`].
 | ||
|     #[cfg(feature = "bevy_reflect")]
 | ||
|     pub fn register_type_data<
 | ||
|         T: bevy_reflect::Reflect + bevy_reflect::TypePath,
 | ||
|         D: bevy_reflect::TypeData + bevy_reflect::FromType<T>,
 | ||
|     >(
 | ||
|         &mut self,
 | ||
|     ) -> &mut Self {
 | ||
|         let registry = self.world.resource_mut::<AppTypeRegistry>();
 | ||
|         registry.write().register_type_data::<T, D>();
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Retrieves a `SubApp` stored inside this [`App`].
 | ||
|     ///
 | ||
|     /// # Panics
 | ||
|     ///
 | ||
|     /// Panics if the `SubApp` doesn't exist.
 | ||
|     pub fn sub_app_mut(&mut self, label: impl AppLabel) -> &mut App {
 | ||
|         match self.get_sub_app_mut(label) {
 | ||
|             Ok(app) => app,
 | ||
|             Err(label) => panic!("Sub-App with label '{:?}' does not exist", label),
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     /// Retrieves a `SubApp` inside this [`App`] with the given label, if it exists. Otherwise returns
 | ||
|     /// an [`Err`] containing the given label.
 | ||
|     pub fn get_sub_app_mut(&mut self, label: impl AppLabel) -> Result<&mut App, impl AppLabel> {
 | ||
|         self.sub_apps
 | ||
|             .get_mut(&label.intern())
 | ||
|             .map(|sub_app| &mut sub_app.app)
 | ||
|             .ok_or(label)
 | ||
|     }
 | ||
| 
 | ||
|     /// Retrieves a `SubApp` stored inside this [`App`].
 | ||
|     ///
 | ||
|     /// # Panics
 | ||
|     ///
 | ||
|     /// Panics if the `SubApp` doesn't exist.
 | ||
|     pub fn sub_app(&self, label: impl AppLabel) -> &App {
 | ||
|         match self.get_sub_app(label) {
 | ||
|             Ok(app) => app,
 | ||
|             Err(label) => panic!("Sub-App with label '{:?}' does not exist", label),
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     /// Inserts an existing sub app into the app
 | ||
|     pub fn insert_sub_app(&mut self, label: impl AppLabel, sub_app: SubApp) {
 | ||
|         self.sub_apps.insert(label.intern(), sub_app);
 | ||
|     }
 | ||
| 
 | ||
|     /// Removes a sub app from the app. Returns [`None`] if the label doesn't exist.
 | ||
|     pub fn remove_sub_app(&mut self, label: impl AppLabel) -> Option<SubApp> {
 | ||
|         self.sub_apps.remove(&label.intern())
 | ||
|     }
 | ||
| 
 | ||
|     /// Retrieves a `SubApp` inside this [`App`] with the given label, if it exists. Otherwise returns
 | ||
|     /// an [`Err`] containing the given label.
 | ||
|     pub fn get_sub_app(&self, label: impl AppLabel) -> Result<&App, impl AppLabel> {
 | ||
|         self.sub_apps
 | ||
|             .get(&label.intern())
 | ||
|             .map(|sub_app| &sub_app.app)
 | ||
|             .ok_or(label)
 | ||
|     }
 | ||
| 
 | ||
|     /// Adds a new `schedule` to the [`App`].
 | ||
|     ///
 | ||
|     /// # Warning
 | ||
|     /// This method will overwrite any existing schedule with the same label.
 | ||
|     /// To avoid this behavior, use the `init_schedule` method instead.
 | ||
|     pub fn add_schedule(&mut self, schedule: Schedule) -> &mut Self {
 | ||
|         let mut schedules = self.world.resource_mut::<Schedules>();
 | ||
|         schedules.insert(schedule);
 | ||
| 
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Initializes a new empty `schedule` to the [`App`] under the provided `label` if it does not exists.
 | ||
|     ///
 | ||
|     /// See [`App::add_schedule`] to pass in a pre-constructed schedule.
 | ||
|     pub fn init_schedule(&mut self, label: impl ScheduleLabel) -> &mut Self {
 | ||
|         let label = label.intern();
 | ||
|         let mut schedules = self.world.resource_mut::<Schedules>();
 | ||
|         if !schedules.contains(label) {
 | ||
|             schedules.insert(Schedule::new(label));
 | ||
|         }
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Gets read-only access to the [`Schedule`] with the provided `label` if it exists.
 | ||
|     pub fn get_schedule(&self, label: impl ScheduleLabel) -> Option<&Schedule> {
 | ||
|         let schedules = self.world.get_resource::<Schedules>()?;
 | ||
|         schedules.get(label)
 | ||
|     }
 | ||
| 
 | ||
|     /// Gets read-write access to a [`Schedule`] with the provided `label` if it exists.
 | ||
|     pub fn get_schedule_mut(&mut self, label: impl ScheduleLabel) -> Option<&mut Schedule> {
 | ||
|         let schedules = self.world.get_resource_mut::<Schedules>()?;
 | ||
|         // We need to call .into_inner here to satisfy the borrow checker:
 | ||
|         // it can reason about reborrows using ordinary references but not the `Mut` smart pointer.
 | ||
|         schedules.into_inner().get_mut(label)
 | ||
|     }
 | ||
| 
 | ||
|     /// Applies the function to the [`Schedule`] associated with `label`.
 | ||
|     ///
 | ||
|     /// **Note:** This will create the schedule if it does not already exist.
 | ||
|     pub fn edit_schedule(
 | ||
|         &mut self,
 | ||
|         label: impl ScheduleLabel,
 | ||
|         f: impl FnOnce(&mut Schedule),
 | ||
|     ) -> &mut Self {
 | ||
|         let label = label.intern();
 | ||
|         let mut schedules = self.world.resource_mut::<Schedules>();
 | ||
| 
 | ||
|         if schedules.get(label).is_none() {
 | ||
|             schedules.insert(Schedule::new(label));
 | ||
|         }
 | ||
| 
 | ||
|         let schedule = schedules.get_mut(label).unwrap();
 | ||
|         // Call the function f, passing in the schedule retrieved
 | ||
|         f(schedule);
 | ||
| 
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Applies the provided [`ScheduleBuildSettings`] to all schedules.
 | ||
|     pub fn configure_schedules(
 | ||
|         &mut self,
 | ||
|         schedule_build_settings: ScheduleBuildSettings,
 | ||
|     ) -> &mut Self {
 | ||
|         self.world
 | ||
|             .resource_mut::<Schedules>()
 | ||
|             .configure_schedules(schedule_build_settings);
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// When doing [ambiguity checking](ScheduleBuildSettings) this
 | ||
|     /// ignores systems that are ambiguous on [`Component`] T.
 | ||
|     ///
 | ||
|     /// This settings only applies to the main world. To apply this to other worlds call the
 | ||
|     /// [corresponding method](World::allow_ambiguous_component) on World
 | ||
|     ///
 | ||
|     /// ## Example
 | ||
|     ///
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::prelude::*;
 | ||
|     /// # use bevy_ecs::prelude::*;
 | ||
|     /// # use bevy_ecs::schedule::{LogLevel, ScheduleBuildSettings};
 | ||
|     /// # use bevy_utils::default;
 | ||
|     ///
 | ||
|     /// #[derive(Component)]
 | ||
|     /// struct A;
 | ||
|     ///
 | ||
|     /// // these systems are ambiguous on A
 | ||
|     /// fn system_1(_: Query<&mut A>) {}
 | ||
|     /// fn system_2(_: Query<&A>) {}
 | ||
|     ///
 | ||
|     /// let mut app = App::new();
 | ||
|     /// app.configure_schedules(ScheduleBuildSettings {
 | ||
|     ///   ambiguity_detection: LogLevel::Error,
 | ||
|     ///   ..default()
 | ||
|     /// });
 | ||
|     ///
 | ||
|     /// app.add_systems(Update, ( system_1, system_2 ));
 | ||
|     /// app.allow_ambiguous_component::<A>();
 | ||
|     ///
 | ||
|     /// // running the app does not error.
 | ||
|     /// app.update();
 | ||
|     /// ```
 | ||
|     pub fn allow_ambiguous_component<T: Component>(&mut self) -> &mut Self {
 | ||
|         self.world.allow_ambiguous_component::<T>();
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// When doing [ambiguity checking](ScheduleBuildSettings) this
 | ||
|     /// ignores systems that are ambiguous on [`Resource`] T.
 | ||
|     ///
 | ||
|     /// This settings only applies to the main world. To apply this to other worlds call the
 | ||
|     /// [corresponding method](World::allow_ambiguous_resource) on World
 | ||
|     ///
 | ||
|     /// ## Example
 | ||
|     ///
 | ||
|     /// ```
 | ||
|     /// # use bevy_app::prelude::*;
 | ||
|     /// # use bevy_ecs::prelude::*;
 | ||
|     /// # use bevy_ecs::schedule::{LogLevel, ScheduleBuildSettings};
 | ||
|     /// # use bevy_utils::default;
 | ||
|     ///
 | ||
|     /// #[derive(Resource)]
 | ||
|     /// struct R;
 | ||
|     ///
 | ||
|     /// // these systems are ambiguous on R
 | ||
|     /// fn system_1(_: ResMut<R>) {}
 | ||
|     /// fn system_2(_: Res<R>) {}
 | ||
|     ///
 | ||
|     /// let mut app = App::new();
 | ||
|     /// app.configure_schedules(ScheduleBuildSettings {
 | ||
|     ///   ambiguity_detection: LogLevel::Error,
 | ||
|     ///   ..default()
 | ||
|     /// });
 | ||
|     /// app.insert_resource(R);
 | ||
|     ///
 | ||
|     /// app.add_systems(Update, ( system_1, system_2 ));
 | ||
|     /// app.allow_ambiguous_resource::<R>();
 | ||
|     ///
 | ||
|     /// // running the app does not error.
 | ||
|     /// app.update();
 | ||
|     /// ```
 | ||
|     pub fn allow_ambiguous_resource<T: Resource>(&mut self) -> &mut Self {
 | ||
|         self.world.allow_ambiguous_resource::<T>();
 | ||
|         self
 | ||
|     }
 | ||
| 
 | ||
|     /// Suppress warnings and errors that would result from systems in these sets having ambiguities
 | ||
|     /// (conflicting access but indeterminate order) with systems in `set`.
 | ||
|     ///
 | ||
|     /// When possible, do this directly in the `.add_systems(Update, a.ambiguous_with(b))` call.
 | ||
|     /// However, sometimes two independent plugins `A` and `B` are reported as ambiguous, which you
 | ||
|     /// can only suppress as the consumer of both.
 | ||
|     #[track_caller]
 | ||
|     pub fn ignore_ambiguity<M1, M2, S1, S2>(
 | ||
|         &mut self,
 | ||
|         schedule: impl ScheduleLabel,
 | ||
|         a: S1,
 | ||
|         b: S2,
 | ||
|     ) -> &mut Self
 | ||
|     where
 | ||
|         S1: IntoSystemSet<M1>,
 | ||
|         S2: IntoSystemSet<M2>,
 | ||
|     {
 | ||
|         let schedule = schedule.intern();
 | ||
|         let mut schedules = self.world.resource_mut::<Schedules>();
 | ||
| 
 | ||
|         if let Some(schedule) = schedules.get_mut(schedule) {
 | ||
|             let schedule: &mut Schedule = schedule;
 | ||
|             schedule.ignore_ambiguity(a, b);
 | ||
|         } else {
 | ||
|             let mut new_schedule = Schedule::new(schedule);
 | ||
|             new_schedule.ignore_ambiguity(a, b);
 | ||
|             schedules.insert(new_schedule);
 | ||
|         }
 | ||
| 
 | ||
|         self
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| fn run_once(mut app: App) {
 | ||
|     while app.plugins_state() == PluginsState::Adding {
 | ||
|         #[cfg(not(target_arch = "wasm32"))]
 | ||
|         bevy_tasks::tick_global_task_pools_on_main_thread();
 | ||
|     }
 | ||
|     app.finish();
 | ||
|     app.cleanup();
 | ||
| 
 | ||
|     app.update();
 | ||
| }
 | ||
| 
 | ||
| /// An event that indicates the [`App`] should exit. This will fully exit the app process at the
 | ||
| /// start of the next tick of the schedule.
 | ||
| ///
 | ||
| /// You can also use this event to detect that an exit was requested. In order to receive it, systems
 | ||
| /// subscribing to this event should run after it was emitted and before the schedule of the same
 | ||
| /// frame is over. This is important since [`App::run()`] might never return.
 | ||
| ///
 | ||
| /// If you don't require access to other components or resources, consider implementing the [`Drop`]
 | ||
| /// trait on components/resources for code that runs on exit. That saves you from worrying about
 | ||
| /// system schedule ordering, and is idiomatic Rust.
 | ||
| #[derive(Event, Debug, Clone, Default)]
 | ||
| pub struct AppExit;
 | ||
| 
 | ||
| #[cfg(test)]
 | ||
| mod tests {
 | ||
|     use std::marker::PhantomData;
 | ||
| 
 | ||
|     use bevy_ecs::{
 | ||
|         schedule::{OnEnter, States},
 | ||
|         system::Commands,
 | ||
|     };
 | ||
| 
 | ||
|     use crate::{App, Plugin};
 | ||
| 
 | ||
|     struct PluginA;
 | ||
|     impl Plugin for PluginA {
 | ||
|         fn build(&self, _app: &mut App) {}
 | ||
|     }
 | ||
|     struct PluginB;
 | ||
|     impl Plugin for PluginB {
 | ||
|         fn build(&self, _app: &mut App) {}
 | ||
|     }
 | ||
|     struct PluginC<T>(T);
 | ||
|     impl<T: Send + Sync + 'static> Plugin for PluginC<T> {
 | ||
|         fn build(&self, _app: &mut App) {}
 | ||
|     }
 | ||
|     struct PluginD;
 | ||
|     impl Plugin for PluginD {
 | ||
|         fn build(&self, _app: &mut App) {}
 | ||
|         fn is_unique(&self) -> bool {
 | ||
|             false
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     #[test]
 | ||
|     fn can_add_two_plugins() {
 | ||
|         App::new().add_plugins((PluginA, PluginB));
 | ||
|     }
 | ||
| 
 | ||
|     #[test]
 | ||
|     #[should_panic]
 | ||
|     fn cant_add_twice_the_same_plugin() {
 | ||
|         App::new().add_plugins((PluginA, PluginA));
 | ||
|     }
 | ||
| 
 | ||
|     #[test]
 | ||
|     fn can_add_twice_the_same_plugin_with_different_type_param() {
 | ||
|         App::new().add_plugins((PluginC(0), PluginC(true)));
 | ||
|     }
 | ||
| 
 | ||
|     #[test]
 | ||
|     fn can_add_twice_the_same_plugin_not_unique() {
 | ||
|         App::new().add_plugins((PluginD, PluginD));
 | ||
|     }
 | ||
| 
 | ||
|     #[test]
 | ||
|     #[should_panic]
 | ||
|     fn cant_call_app_run_from_plugin_build() {
 | ||
|         struct PluginRun;
 | ||
|         struct InnerPlugin;
 | ||
|         impl Plugin for InnerPlugin {
 | ||
|             fn build(&self, _: &mut App) {}
 | ||
|         }
 | ||
|         impl Plugin for PluginRun {
 | ||
|             fn build(&self, app: &mut App) {
 | ||
|                 app.add_plugins(InnerPlugin).run();
 | ||
|             }
 | ||
|         }
 | ||
|         App::new().add_plugins(PluginRun);
 | ||
|     }
 | ||
| 
 | ||
|     #[derive(States, PartialEq, Eq, Debug, Default, Hash, Clone)]
 | ||
|     enum AppState {
 | ||
|         #[default]
 | ||
|         MainMenu,
 | ||
|     }
 | ||
|     fn bar(mut commands: Commands) {
 | ||
|         commands.spawn_empty();
 | ||
|     }
 | ||
| 
 | ||
|     fn foo(mut commands: Commands) {
 | ||
|         commands.spawn_empty();
 | ||
|     }
 | ||
| 
 | ||
|     #[test]
 | ||
|     fn add_systems_should_create_schedule_if_it_does_not_exist() {
 | ||
|         let mut app = App::new();
 | ||
|         app.init_state::<AppState>()
 | ||
|             .add_systems(OnEnter(AppState::MainMenu), (foo, bar));
 | ||
| 
 | ||
|         app.world.run_schedule(OnEnter(AppState::MainMenu));
 | ||
|         assert_eq!(app.world.entities().len(), 2);
 | ||
|     }
 | ||
| 
 | ||
|     #[test]
 | ||
|     fn add_systems_should_create_schedule_if_it_does_not_exist2() {
 | ||
|         let mut app = App::new();
 | ||
|         app.add_systems(OnEnter(AppState::MainMenu), (foo, bar))
 | ||
|             .init_state::<AppState>();
 | ||
| 
 | ||
|         app.world.run_schedule(OnEnter(AppState::MainMenu));
 | ||
|         assert_eq!(app.world.entities().len(), 2);
 | ||
|     }
 | ||
| 
 | ||
|     #[test]
 | ||
|     fn test_derive_app_label() {
 | ||
|         use super::AppLabel;
 | ||
|         use crate::{self as bevy_app};
 | ||
| 
 | ||
|         #[derive(AppLabel, Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
 | ||
|         struct UnitLabel;
 | ||
| 
 | ||
|         #[derive(AppLabel, Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
 | ||
|         struct TupleLabel(u32, u32);
 | ||
| 
 | ||
|         #[derive(AppLabel, Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
 | ||
|         struct StructLabel {
 | ||
|             a: u32,
 | ||
|             b: u32,
 | ||
|         }
 | ||
| 
 | ||
|         #[derive(AppLabel, Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
 | ||
|         struct EmptyTupleLabel();
 | ||
| 
 | ||
|         #[derive(AppLabel, Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
 | ||
|         struct EmptyStructLabel {}
 | ||
| 
 | ||
|         #[derive(AppLabel, Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
 | ||
|         enum EnumLabel {
 | ||
|             #[default]
 | ||
|             Unit,
 | ||
|             Tuple(u32, u32),
 | ||
|             Struct {
 | ||
|                 a: u32,
 | ||
|                 b: u32,
 | ||
|             },
 | ||
|         }
 | ||
| 
 | ||
|         #[derive(AppLabel, Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
 | ||
|         struct GenericLabel<T>(PhantomData<T>);
 | ||
| 
 | ||
|         assert_eq!(UnitLabel.intern(), UnitLabel.intern());
 | ||
|         assert_eq!(EnumLabel::Unit.intern(), EnumLabel::Unit.intern());
 | ||
|         assert_ne!(UnitLabel.intern(), EnumLabel::Unit.intern());
 | ||
|         assert_ne!(UnitLabel.intern(), TupleLabel(0, 0).intern());
 | ||
|         assert_ne!(EnumLabel::Unit.intern(), EnumLabel::Tuple(0, 0).intern());
 | ||
| 
 | ||
|         assert_eq!(TupleLabel(0, 0).intern(), TupleLabel(0, 0).intern());
 | ||
|         assert_eq!(
 | ||
|             EnumLabel::Tuple(0, 0).intern(),
 | ||
|             EnumLabel::Tuple(0, 0).intern()
 | ||
|         );
 | ||
|         assert_ne!(TupleLabel(0, 0).intern(), TupleLabel(0, 1).intern());
 | ||
|         assert_ne!(
 | ||
|             EnumLabel::Tuple(0, 0).intern(),
 | ||
|             EnumLabel::Tuple(0, 1).intern()
 | ||
|         );
 | ||
|         assert_ne!(TupleLabel(0, 0).intern(), EnumLabel::Tuple(0, 0).intern());
 | ||
|         assert_ne!(
 | ||
|             TupleLabel(0, 0).intern(),
 | ||
|             StructLabel { a: 0, b: 0 }.intern()
 | ||
|         );
 | ||
|         assert_ne!(
 | ||
|             EnumLabel::Tuple(0, 0).intern(),
 | ||
|             EnumLabel::Struct { a: 0, b: 0 }.intern()
 | ||
|         );
 | ||
| 
 | ||
|         assert_eq!(
 | ||
|             StructLabel { a: 0, b: 0 }.intern(),
 | ||
|             StructLabel { a: 0, b: 0 }.intern()
 | ||
|         );
 | ||
|         assert_eq!(
 | ||
|             EnumLabel::Struct { a: 0, b: 0 }.intern(),
 | ||
|             EnumLabel::Struct { a: 0, b: 0 }.intern()
 | ||
|         );
 | ||
|         assert_ne!(
 | ||
|             StructLabel { a: 0, b: 0 }.intern(),
 | ||
|             StructLabel { a: 0, b: 1 }.intern()
 | ||
|         );
 | ||
|         assert_ne!(
 | ||
|             EnumLabel::Struct { a: 0, b: 0 }.intern(),
 | ||
|             EnumLabel::Struct { a: 0, b: 1 }.intern()
 | ||
|         );
 | ||
|         assert_ne!(
 | ||
|             StructLabel { a: 0, b: 0 }.intern(),
 | ||
|             EnumLabel::Struct { a: 0, b: 0 }.intern()
 | ||
|         );
 | ||
|         assert_ne!(
 | ||
|             StructLabel { a: 0, b: 0 }.intern(),
 | ||
|             EnumLabel::Struct { a: 0, b: 0 }.intern()
 | ||
|         );
 | ||
|         assert_ne!(StructLabel { a: 0, b: 0 }.intern(), UnitLabel.intern(),);
 | ||
|         assert_ne!(
 | ||
|             EnumLabel::Struct { a: 0, b: 0 }.intern(),
 | ||
|             EnumLabel::Unit.intern()
 | ||
|         );
 | ||
| 
 | ||
|         assert_eq!(
 | ||
|             GenericLabel::<u32>(PhantomData).intern(),
 | ||
|             GenericLabel::<u32>(PhantomData).intern()
 | ||
|         );
 | ||
|         assert_ne!(
 | ||
|             GenericLabel::<u32>(PhantomData).intern(),
 | ||
|             GenericLabel::<u64>(PhantomData).intern()
 | ||
|         );
 | ||
|     }
 | ||
| 
 | ||
|     /// Custom runners should be in charge of when `app::update` gets called as they may need to
 | ||
|     /// coordinate some state.
 | ||
|     /// bug: <https://github.com/bevyengine/bevy/issues/10385>
 | ||
|     /// fix: <https://github.com/bevyengine/bevy/pull/10389>
 | ||
|     #[test]
 | ||
|     fn regression_test_10385() {
 | ||
|         use super::{Res, Resource};
 | ||
|         use crate::PreUpdate;
 | ||
| 
 | ||
|         #[derive(Resource)]
 | ||
|         struct MyState {}
 | ||
| 
 | ||
|         fn my_runner(mut app: App) {
 | ||
|             let my_state = MyState {};
 | ||
|             app.world.insert_resource(my_state);
 | ||
| 
 | ||
|             for _ in 0..5 {
 | ||
|                 app.update();
 | ||
|             }
 | ||
|         }
 | ||
| 
 | ||
|         fn my_system(_: Res<MyState>) {
 | ||
|             // access state during app update
 | ||
|         }
 | ||
| 
 | ||
|         // Should not panic due to missing resource
 | ||
|         App::new()
 | ||
|             .set_runner(my_runner)
 | ||
|             .add_systems(PreUpdate, my_system)
 | ||
|             .run();
 | ||
|     }
 | ||
| }
 |