
# Objective I was trying to add some `Diagnostics` to have a better break down of performance but I noticed that the current implementation uses a `ResMut` which forces the functions to all run sequentially whereas before they could run in parallel. This created too great a performance penalty to be usable. ## Solution This PR reworks how the diagnostics work with a couple of breaking changes. The idea is to change how `Diagnostics` works by changing it to a `SystemParam`. This allows us to hold a `Deferred` buffer of measurements that can be applied later, avoiding the need for multiple mutable references to the hashmap. This means we can run systems that write diagnostic measurements in parallel. Firstly, we rename the old `Diagnostics` to `DiagnosticsStore`. This clears up the original name for the new interface while allowing us to preserve more closely the original API. Then we create a new `Diagnostics` struct which implements `SystemParam` and contains a deferred `SystemBuffer`. This can be used very similar to the old `Diagnostics` for writing new measurements. ```rust fn system(diagnostics: ResMut<Diagnostics>) { diagnostics.new_measurement(ID, || 10.0)} // changes to fn system(mut diagnostics: Diagnostics) { diagnostics.new_measurement(ID, || 10.0)} ``` For reading the diagnostics, the user needs to change from `Diagnostics` to `DiagnosticsStore` but otherwise the function calls are the same. Finally, we add a new method to the `App` for registering diagnostics. This replaces the old method of creating a startup system and adding it manually. Testing it, this PR does indeed allow Diagnostic systems to be run in parallel. ## Changelog - Change `Diagnostics` to implement `SystemParam` which allows diagnostic systems to run in parallel. ## Migration Guide - Register `Diagnostic`'s using the new `app.register_diagnostic(Diagnostic::new(DIAGNOSTIC_ID, "diagnostic_name", 10));` - In systems for writing new measurements, change `mut diagnostics: ResMut<Diagnostics>` to `mut diagnostics: Diagnostics` to allow the systems to run in parallel. - In systems for reading measurements, change `diagnostics: Res<Diagnostics>` to `diagnostics: Res<DiagnosticsStore>`.
102 lines
3.3 KiB
Rust
102 lines
3.3 KiB
Rust
//! This example illustrates how to create UI text and update it in a system.
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//!
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//! It displays the current FPS in the top left corner, as well as text that changes color
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//! in the bottom right. For text within a scene, please see the text2d example.
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use bevy::{
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diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugin(FrameTimeDiagnosticsPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, (text_update_system, text_color_system))
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.run();
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}
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// A unit struct to help identify the FPS UI component, since there may be many Text components
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#[derive(Component)]
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struct FpsText;
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// A unit struct to help identify the color-changing Text component
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#[derive(Component)]
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struct ColorText;
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// UI camera
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commands.spawn(Camera2dBundle::default());
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// Text with one section
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commands.spawn((
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// Create a TextBundle that has a Text with a single section.
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TextBundle::from_section(
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// Accepts a `String` or any type that converts into a `String`, such as `&str`
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"hello\nbevy!",
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TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 100.0,
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color: Color::WHITE,
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},
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) // Set the alignment of the Text
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.with_text_alignment(TextAlignment::Center)
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// Set the style of the TextBundle itself.
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.with_style(Style {
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position_type: PositionType::Absolute,
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bottom: Val::Px(5.0),
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right: Val::Px(15.0),
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..default()
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}),
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ColorText,
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));
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// Text with multiple sections
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commands.spawn((
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// Create a TextBundle that has a Text with a list of sections.
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TextBundle::from_sections([
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TextSection::new(
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"FPS: ",
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TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 60.0,
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color: Color::WHITE,
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},
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),
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TextSection::from_style(TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 60.0,
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color: Color::GOLD,
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}),
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]),
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FpsText,
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));
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}
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fn text_color_system(time: Res<Time>, mut query: Query<&mut Text, With<ColorText>>) {
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for mut text in &mut query {
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let seconds = time.elapsed_seconds();
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// Update the color of the first and only section.
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text.sections[0].style.color = Color::Rgba {
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red: (1.25 * seconds).sin() / 2.0 + 0.5,
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green: (0.75 * seconds).sin() / 2.0 + 0.5,
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blue: (0.50 * seconds).sin() / 2.0 + 0.5,
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alpha: 1.0,
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};
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}
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}
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fn text_update_system(
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diagnostics: Res<DiagnosticsStore>,
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mut query: Query<&mut Text, With<FpsText>>,
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) {
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for mut text in &mut query {
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if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(value) = fps.smoothed() {
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// Update the value of the second section
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text.sections[1].value = format!("{value:.2}");
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}
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}
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}
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}
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