# Objective
The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct.
Changing these settings requires re-initializing the render context, which is currently not supported.
If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event.
## Migration Guide
```rust
// Before (0.9)
App::new()
    .insert_resource(WgpuSettings { .. })
    .add_plugins(DefaultPlugins)
// After (0.10)
App::new()
    .add_plugins(DefaultPlugins.set(RenderPlugin {
        wgpu_settings: WgpuSettings { .. },
    }))
```
Co-authored-by: devil-ira <justthecooldude@gmail.com>
		
	
			
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Showcases wireframe rendering.
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use bevy::{
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    pbr::wireframe::{Wireframe, WireframeConfig, WireframePlugin},
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    prelude::*,
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    render::{render_resource::WgpuFeatures, settings::WgpuSettings, RenderPlugin},
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};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins.set(RenderPlugin {
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            wgpu_settings: WgpuSettings {
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                features: WgpuFeatures::POLYGON_MODE_LINE,
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                ..default()
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            },
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        }))
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        .add_plugin(WireframePlugin)
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        .add_startup_system(setup)
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        .run();
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}
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/// set up a simple 3D scene
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fn setup(
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    mut commands: Commands,
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    mut wireframe_config: ResMut<WireframeConfig>,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    // To draw the wireframe on all entities, set this to 'true'
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    wireframe_config.global = false;
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    // plane
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    commands.spawn(PbrBundle {
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        mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
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        material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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        ..default()
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    });
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    // cube
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    commands.spawn((
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        PbrBundle {
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            mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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            material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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            transform: Transform::from_xyz(0.0, 0.5, 0.0),
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            ..default()
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        },
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        // This enables wireframe drawing on this entity
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        Wireframe,
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    ));
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    // light
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    commands.spawn(PointLightBundle {
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        transform: Transform::from_xyz(4.0, 8.0, 4.0),
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        ..default()
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    });
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    // camera
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    commands.spawn(Camera3dBundle {
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        transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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        ..default()
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    });
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}
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