# Objective NOTE: This depends on #7267 and should not be merged until #7267 is merged. If you are reviewing this before that is merged, I highly recommend viewing the Base Sets commit instead of trying to find my changes amongst those from #7267. "Default sets" as described by the [Stageless RFC](https://github.com/bevyengine/rfcs/pull/45) have some [unfortunate consequences](https://github.com/bevyengine/bevy/discussions/7365). ## Solution This adds "base sets" as a variant of `SystemSet`: A set is a "base set" if `SystemSet::is_base` returns `true`. Typically this will be opted-in to using the `SystemSet` derive: ```rust #[derive(SystemSet, Clone, Hash, Debug, PartialEq, Eq)] #[system_set(base)] enum MyBaseSet { A, B, } ``` **Base sets are exclusive**: a system can belong to at most one "base set". Adding a system to more than one will result in an error. When possible we fail immediately during system-config-time with a nice file + line number. For the more nested graph-ey cases, this will fail at the final schedule build. **Base sets cannot belong to other sets**: this is where the word "base" comes from Systems and Sets can only be added to base sets using `in_base_set`. Calling `in_set` with a base set will fail. As will calling `in_base_set` with a normal set. ```rust app.add_system(foo.in_base_set(MyBaseSet::A)) // X must be a normal set ... base sets cannot be added to base sets .configure_set(X.in_base_set(MyBaseSet::A)) ``` Base sets can still be configured like normal sets: ```rust app.add_system(MyBaseSet::B.after(MyBaseSet::Ap)) ``` The primary use case for base sets is enabling a "default base set": ```rust schedule.set_default_base_set(CoreSet::Update) // this will belong to CoreSet::Update by default .add_system(foo) // this will override the default base set with PostUpdate .add_system(bar.in_base_set(CoreSet::PostUpdate)) ``` This allows us to build apis that work by default in the standard Bevy style. This is a rough analog to the "default stage" model, but it use the new "stageless sets" model instead, with all of the ordering flexibility (including exclusive systems) that it provides. --- ## Changelog - Added "base sets" and ported CoreSet to use them. ## Migration Guide TODO
		
			
				
	
	
		
			146 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates the [`UIScale`] resource from `bevy_ui`.
 | 
						|
 | 
						|
use bevy::{prelude::*, text::TextSettings, utils::Duration};
 | 
						|
 | 
						|
const SCALE_TIME: u64 = 400;
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .insert_resource(TextSettings {
 | 
						|
            allow_dynamic_font_size: true,
 | 
						|
            ..default()
 | 
						|
        })
 | 
						|
        .insert_resource(TargetScale {
 | 
						|
            start_scale: 1.0,
 | 
						|
            target_scale: 1.0,
 | 
						|
            target_time: Timer::new(Duration::from_millis(SCALE_TIME), TimerMode::Once),
 | 
						|
        })
 | 
						|
        .add_startup_system(setup)
 | 
						|
        .add_system(change_scaling)
 | 
						|
        .add_system(apply_scaling.after(change_scaling))
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
fn setup(mut commands: Commands, asset_server: ResMut<AssetServer>) {
 | 
						|
    commands.spawn(Camera2dBundle::default());
 | 
						|
 | 
						|
    let text_style = TextStyle {
 | 
						|
        font: asset_server.load("fonts/FiraMono-Medium.ttf"),
 | 
						|
        font_size: 16.,
 | 
						|
        color: Color::BLACK,
 | 
						|
    };
 | 
						|
 | 
						|
    commands
 | 
						|
        .spawn(NodeBundle {
 | 
						|
            style: Style {
 | 
						|
                size: Size::new(Val::Percent(50.0), Val::Percent(50.0)),
 | 
						|
                position_type: PositionType::Absolute,
 | 
						|
                position: UiRect {
 | 
						|
                    left: Val::Percent(25.),
 | 
						|
                    top: Val::Percent(25.),
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
                justify_content: JustifyContent::SpaceAround,
 | 
						|
                align_items: AlignItems::Center,
 | 
						|
                ..default()
 | 
						|
            },
 | 
						|
            background_color: Color::ANTIQUE_WHITE.into(),
 | 
						|
            ..default()
 | 
						|
        })
 | 
						|
        .with_children(|parent| {
 | 
						|
            parent
 | 
						|
                .spawn(NodeBundle {
 | 
						|
                    style: Style {
 | 
						|
                        size: Size::new(Val::Px(40.), Val::Px(40.)),
 | 
						|
                        ..default()
 | 
						|
                    },
 | 
						|
                    background_color: Color::RED.into(),
 | 
						|
                    ..default()
 | 
						|
                })
 | 
						|
                .with_children(|parent| {
 | 
						|
                    parent.spawn(TextBundle::from_section("Size!", text_style));
 | 
						|
                });
 | 
						|
            parent.spawn(NodeBundle {
 | 
						|
                style: Style {
 | 
						|
                    size: Size::new(Val::Percent(15.), Val::Percent(15.)),
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
                background_color: Color::BLUE.into(),
 | 
						|
                ..default()
 | 
						|
            });
 | 
						|
            parent.spawn(ImageBundle {
 | 
						|
                style: Style {
 | 
						|
                    size: Size::new(Val::Px(30.0), Val::Px(30.0)),
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
                image: asset_server.load("branding/icon.png").into(),
 | 
						|
                ..default()
 | 
						|
            });
 | 
						|
        });
 | 
						|
}
 | 
						|
 | 
						|
/// System that changes the scale of the ui when pressing up or down on the keyboard.
 | 
						|
fn change_scaling(input: Res<Input<KeyCode>>, mut ui_scale: ResMut<TargetScale>) {
 | 
						|
    if input.just_pressed(KeyCode::Up) {
 | 
						|
        let scale = (ui_scale.target_scale * 2.0).min(8.);
 | 
						|
        ui_scale.set_scale(scale);
 | 
						|
        info!("Scaling up! Scale: {}", ui_scale.target_scale);
 | 
						|
    }
 | 
						|
    if input.just_pressed(KeyCode::Down) {
 | 
						|
        let scale = (ui_scale.target_scale / 2.0).max(1. / 8.);
 | 
						|
        ui_scale.set_scale(scale);
 | 
						|
        info!("Scaling down! Scale: {}", ui_scale.target_scale);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Resource)]
 | 
						|
struct TargetScale {
 | 
						|
    start_scale: f64,
 | 
						|
    target_scale: f64,
 | 
						|
    target_time: Timer,
 | 
						|
}
 | 
						|
 | 
						|
impl TargetScale {
 | 
						|
    fn set_scale(&mut self, scale: f64) {
 | 
						|
        self.start_scale = self.current_scale();
 | 
						|
        self.target_scale = scale;
 | 
						|
        self.target_time.reset();
 | 
						|
    }
 | 
						|
 | 
						|
    fn current_scale(&self) -> f64 {
 | 
						|
        let completion = self.target_time.percent();
 | 
						|
        let multiplier = ease_in_expo(completion as f64);
 | 
						|
        self.start_scale + (self.target_scale - self.start_scale) * multiplier
 | 
						|
    }
 | 
						|
 | 
						|
    fn tick(&mut self, delta: Duration) -> &Self {
 | 
						|
        self.target_time.tick(delta);
 | 
						|
        self
 | 
						|
    }
 | 
						|
 | 
						|
    fn already_completed(&self) -> bool {
 | 
						|
        self.target_time.finished() && !self.target_time.just_finished()
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn apply_scaling(
 | 
						|
    time: Res<Time>,
 | 
						|
    mut target_scale: ResMut<TargetScale>,
 | 
						|
    mut ui_scale: ResMut<UiScale>,
 | 
						|
) {
 | 
						|
    if target_scale.tick(time.delta()).already_completed() {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    ui_scale.scale = target_scale.current_scale();
 | 
						|
}
 | 
						|
 | 
						|
fn ease_in_expo(x: f64) -> f64 {
 | 
						|
    if x == 0. {
 | 
						|
        0.
 | 
						|
    } else {
 | 
						|
        (2.0f64).powf(5. * x - 5.)
 | 
						|
    }
 | 
						|
}
 |