# Objective Fixes #6498. ## Solution Adding a parent node with properties AlignItems::Center and JustifyContent::Center to centered child nodes and removing their auto-margin properties.
		
			
				
	
	
		
			135 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Demonstrates how to use the z-index component on UI nodes to control their relative depth
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//!
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//! It uses colored boxes with different z-index values to demonstrate how it can affect the order of
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//! depth of nodes compared to their siblings, but also compared to the entire UI.
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use bevy::prelude::*;
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fn main() {
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    App::new()
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        .insert_resource(ClearColor(Color::BLACK))
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        .add_plugins(DefaultPlugins)
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        .add_startup_system(setup)
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        .run();
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}
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fn setup(mut commands: Commands) {
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    commands.spawn(Camera2dBundle::default());
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    // spawn the container with default z-index.
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    // the default z-index value is `ZIndex::Local(0)`.
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    // because this is a root UI node, using local or global values will do the same thing.
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    commands
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        .spawn(NodeBundle {
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            style: Style {
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                size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
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                align_items: AlignItems::Center,
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                justify_content: JustifyContent::Center,
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                ..default()
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            },
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            ..default()
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        })
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        .with_children(|parent| {
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            parent
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                .spawn(NodeBundle {
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                    background_color: Color::GRAY.into(),
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                    style: Style {
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                        size: Size::new(Val::Px(180.0), Val::Px(100.0)),
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                        ..default()
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                    },
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                    ..default()
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                })
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                .with_children(|parent| {
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                    // spawn a node with default z-index.
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                    parent.spawn(NodeBundle {
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                        background_color: Color::RED.into(),
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                        style: Style {
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                            position_type: PositionType::Absolute,
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                            position: UiRect {
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                                left: Val::Px(10.0),
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                                bottom: Val::Px(40.0),
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                                ..default()
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                            },
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                            size: Size::new(Val::Px(100.0), Val::Px(50.0)),
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                            ..default()
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                        },
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                        ..default()
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                    });
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                    // spawn a node with a positive local z-index of 2.
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                    // it will show above other nodes in the grey container.
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                    parent.spawn(NodeBundle {
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                        z_index: ZIndex::Local(2),
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                        background_color: Color::BLUE.into(),
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                        style: Style {
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                            position_type: PositionType::Absolute,
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                            position: UiRect {
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                                left: Val::Px(45.0),
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                                bottom: Val::Px(30.0),
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                                ..default()
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                            },
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                            size: Size::new(Val::Px(100.0), Val::Px(50.0)),
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                            ..default()
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                        },
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                        ..default()
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                    });
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                    // spawn a node with a negative local z-index.
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                    // it will show under other nodes in the grey container.
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                    parent.spawn(NodeBundle {
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                        z_index: ZIndex::Local(-1),
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                        background_color: Color::GREEN.into(),
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                        style: Style {
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                            position_type: PositionType::Absolute,
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                            position: UiRect {
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                                left: Val::Px(70.0),
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                                bottom: Val::Px(20.0),
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                                ..default()
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                            },
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                            size: Size::new(Val::Px(100.0), Val::Px(75.0)),
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                            ..default()
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                        },
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                        ..default()
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                    });
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                    // spawn a node with a positive global z-index of 1.
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                    // it will show above all other nodes, because it's the highest global z-index in this example.
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                    // by default, boxes all share the global z-index of 0 that the grey container is added to.
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                    parent.spawn(NodeBundle {
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                        z_index: ZIndex::Global(1),
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                        background_color: Color::PURPLE.into(),
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                        style: Style {
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                            position_type: PositionType::Absolute,
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                            position: UiRect {
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                                left: Val::Px(15.0),
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                                bottom: Val::Px(10.0),
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                                ..default()
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                            },
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                            size: Size::new(Val::Px(100.0), Val::Px(60.0)),
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                            ..default()
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                        },
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                        ..default()
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                    });
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                    // spawn a node with a negative global z-index of -1.
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                    // this will show under all other nodes including its parent, because it's the lowest global z-index
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                    // in this example.
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                    parent.spawn(NodeBundle {
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                        z_index: ZIndex::Global(-1),
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                        background_color: Color::YELLOW.into(),
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                        style: Style {
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                            position_type: PositionType::Absolute,
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                            position: UiRect {
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                                left: Val::Px(-15.0),
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                                bottom: Val::Px(-15.0),
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                                ..default()
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                            },
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                            size: Size::new(Val::Px(100.0), Val::Px(125.0)),
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                            ..default()
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                        },
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                        ..default()
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                    });
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                });
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        });
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}
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