bevy/crates/bevy_render/src/camera
JMS55 3628e09045
Add frustum to shader View (#10306)
# Objective
- Work towards GPU-driven culling
(https://github.com/bevyengine/bevy/pull/10164)

## Solution
- Pass the view frustum to the shader view uniform

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## Changelog
- View Frustums are now extracted to the render world and made available
to shaders
2023-10-31 02:00:21 +00:00
..
camera_driver_node.rs Disable camera on window close (#8802) 2023-06-10 19:50:37 +00:00
camera.rs Add frustum to shader View (#10306) 2023-10-31 02:00:21 +00:00
manual_texture_view.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
mod.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
projection.rs Revert "Update defaults for OrthographicProjection (#9537)" (#9878) 2023-09-20 19:19:47 +00:00