|  3628e09045 # Objective - Work towards GPU-driven culling (https://github.com/bevyengine/bevy/pull/10164) ## Solution - Pass the view frustum to the shader view uniform --- ## Changelog - View Frustums are now extracted to the render world and made available to shaders | ||
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| .. | ||
| camera_driver_node.rs | ||
| camera.rs | ||
| manual_texture_view.rs | ||
| mod.rs | ||
| projection.rs | ||