bevy/crates/bevy_ui/src
UkoeHB c3320627ac
Clean up UiSystem system sets (#14228)
# Objective

- All UI systems should be in system sets that are easy to order around
in user code.

## Solution

- Add `UiSystem::Prepare` and `UiSystem::PostLayout` system sets to
capture floater systems.
- Adjust how UI systems are scheduled to align with the new sets.

This is *mostly* a pure refactor without any behavior/scheduling
changes. See migration guide.

## Testing

- Not tested, correctness by inspection.

---

## Migration Guide

`UiSystem` system set adjustments.
- The `UiSystem::Outline` system set is now strictly ordered after
`UiSystem::Layout`, rather than overlapping it.
2024-07-15 15:27:38 +00:00
..
layout add entity to error message (#14163) 2024-07-08 01:01:47 +00:00
render Cosmic text (#10193) 2024-07-04 20:41:08 +00:00
widget Cosmic text (#10193) 2024-07-04 20:41:08 +00:00
accessibility.rs Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
focus.rs Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
geometry.rs Fix uses of "it's" vs "its". (#13033) 2024-04-19 18:17:31 +00:00
lib.rs Clean up UiSystem system sets (#14228) 2024-07-15 15:27:38 +00:00
measurement.rs Cosmic text (#10193) 2024-07-04 20:41:08 +00:00
node_bundles.rs Cosmic text (#10193) 2024-07-04 20:41:08 +00:00
stack.rs Merge BuildWorldChildren and BuildChildren traits. (#14052) 2024-07-01 14:29:39 +00:00
texture_slice.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
ui_material.rs Fix incorrect link in UiMaterial documentation (#12361) 2024-03-07 22:09:57 +00:00
ui_node.rs add PartialEq to Outline (#14055) 2024-06-27 20:03:07 +00:00
update.rs fix: use try_insert instead of insert in bevy_ui to prevent panics when despawning ui nodes (#13000) 2024-04-19 18:12:08 +00:00