## Objective Alternative to #18001. - Now that systems can handle the `?` operator, `get_entity` returning `Result` would be more useful than `Option`. - With `get_entity` being more flexible, combined with entity commands now checking the entity's existence automatically, the panic in `entity` isn't really necessary. ## Solution - Changed `Commands::get_entity` to return `Result<EntityCommands, EntityDoesNotExistError>`. - Removed panic from `Commands::entity`. |
||
|---|---|---|
| .. | ||
| mesh2d | ||
| render | ||
| texture_slice | ||
| lib.rs | ||
| picking_backend.rs | ||
| sprite.rs | ||