 84363f2fab
			
		
	
	
		84363f2fab
		
			
		
	
	
	
	
		
			
			# Objective - There are several redundant imports in the tests and examples that are not caught by CI because additional flags need to be passed. ## Solution - Run `cargo check --workspace --tests` and `cargo check --workspace --examples`, then fix all warnings. - Add `test-check` to CI, which will be run in the check-compiles job. This should catch future warnings for tests. Examples are already checked, but I'm not yet sure why they weren't caught. ## Discussion - Should the `--tests` and `--examples` flags be added to CI, so this is caught in the future? - If so, #12818 will need to be merged first. It was also a warning raised by checking the examples, but I chose to split off into a separate PR. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com>
		
			
				
	
	
		
			38 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to display a window in transparent mode.
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| //!
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| //! This feature works as expected depending on the platform. Please check the
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| //! [documentation](https://docs.rs/bevy/latest/bevy/prelude/struct.Window.html#structfield.transparent)
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| //! for more details.
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| 
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| use bevy::prelude::*;
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| #[cfg(target_os = "macos")]
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| use bevy::window::CompositeAlphaMode;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins.set(WindowPlugin {
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|             primary_window: Some(Window {
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|                 // Setting `transparent` allows the `ClearColor`'s alpha value to take effect
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|                 transparent: true,
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|                 // Disabling window decorations to make it feel more like a widget than a window
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|                 decorations: false,
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|                 #[cfg(target_os = "macos")]
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|                 composite_alpha_mode: CompositeAlphaMode::PostMultiplied,
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|                 ..default()
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|             }),
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|             ..default()
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|         }))
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|         // ClearColor must have 0 alpha, otherwise some color will bleed through
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|         .insert_resource(ClearColor(Color::NONE))
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(Camera2dBundle::default());
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|     commands.spawn(SpriteBundle {
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|         texture: asset_server.load("branding/icon.png"),
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|         ..default()
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|     });
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| }
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