# Objective
- Some examples crash in CI because of needing too many resources for
the windows runner
- Some examples have random results making it hard to compare
screenshots
## Solution
- `bloom_3d`: reduce the number of spheres
- `pbr`: use simpler spheres and reuse the mesh
- `tonemapping`: use simpler spheres and reuse the mesh
- `shadow_biases`: reduce the number of spheres
- `spotlight`: use a seeded rng, move more cubes in view while reducing
the total number of cubes, and reuse meshes and materials
- `external_source_external_thread`, `iter_combinations`,
`parallel_query`: use a seeded rng
Examples of errors encountered:
```
Caused by:
In Device::create_bind_group
note: label = `bloom_upsampling_bind_group`
Not enough memory left
```
```
Caused by:
In Queue::write_buffer
Parent device is lost
```
```
ERROR wgpu_core::device::life: Mapping failed Device(Lost)
```
|
||
|---|---|---|
| .. | ||
| apply_deferred.rs | ||
| component_change_detection.rs | ||
| custom_query_param.rs | ||
| ecs_guide.rs | ||
| event.rs | ||
| fixed_timestep.rs | ||
| generic_system.rs | ||
| hierarchy.rs | ||
| iter_combinations.rs | ||
| nondeterministic_system_order.rs | ||
| parallel_query.rs | ||
| removal_detection.rs | ||
| run_conditions.rs | ||
| startup_system.rs | ||
| state.rs | ||
| system_closure.rs | ||
| system_param.rs | ||
| system_piping.rs | ||
| timers.rs | ||