
# Objective - Fixes #12976 ## Solution This one is a doozy. - Run `cargo +beta clippy --workspace --all-targets --all-features` and fix all issues - This includes: - Moving inner attributes to be outer attributes, when the item in question has both inner and outer attributes - Use `ptr::from_ref` in more scenarios - Extend the valid idents list used by `clippy:doc_markdown` with more names - Use `Clone::clone_from` when possible - Remove redundant `ron` import - Add backticks to **so many** identifiers and items - I'm sorry whoever has to review this --- ## Changelog - Added links to more identifiers in documentation.
58 lines
2.1 KiB
Rust
58 lines
2.1 KiB
Rust
use super::InternedRenderLabel;
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/// An edge, which connects two [`Nodes`](super::Node) in
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/// a [`RenderGraph`](crate::render_graph::RenderGraph).
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///
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/// They are used to describe the ordering (which node has to run first)
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/// and may be of two kinds: [`NodeEdge`](Self::NodeEdge) and [`SlotEdge`](Self::SlotEdge).
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///
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/// Edges are added via the [`RenderGraph::add_node_edge`] and the
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/// [`RenderGraph::add_slot_edge`] methods.
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///
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/// The former simply states that the `output_node` has to be run before the `input_node`,
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/// while the later connects an output slot of the `output_node`
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/// with an input slot of the `input_node` to pass additional data along.
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/// For more information see [`SlotType`](super::SlotType).
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///
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/// [`RenderGraph::add_node_edge`]: crate::render_graph::RenderGraph::add_node_edge
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/// [`RenderGraph::add_slot_edge`]: crate::render_graph::RenderGraph::add_slot_edge
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub enum Edge {
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/// An edge describing to ordering of both nodes (`output_node` before `input_node`)
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/// and connecting the output slot at the `output_index` of the `output_node`
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/// with the slot at the `input_index` of the `input_node`.
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SlotEdge {
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input_node: InternedRenderLabel,
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input_index: usize,
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output_node: InternedRenderLabel,
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output_index: usize,
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},
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/// An edge describing to ordering of both nodes (`output_node` before `input_node`).
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NodeEdge {
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input_node: InternedRenderLabel,
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output_node: InternedRenderLabel,
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},
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}
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impl Edge {
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/// Returns the id of the `input_node`.
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pub fn get_input_node(&self) -> InternedRenderLabel {
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match self {
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Edge::SlotEdge { input_node, .. } | Edge::NodeEdge { input_node, .. } => *input_node,
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}
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}
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/// Returns the id of the `output_node`.
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pub fn get_output_node(&self) -> InternedRenderLabel {
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match self {
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Edge::SlotEdge { output_node, .. } | Edge::NodeEdge { output_node, .. } => *output_node,
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}
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}
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}
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#[derive(PartialEq, Eq)]
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pub enum EdgeExistence {
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Exists,
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DoesNotExist,
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}
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