# Objective
Currently text is recomputed unnecessarily on any changes to its color,
which is extremely expensive.
## Solution
Split up `TextStyle` into two separate components `TextFont` and
`TextColor`.
## Testing
I added this system to `many_buttons`:
```rust
fn set_text_colors_changed(mut colors: Query<&mut TextColor>) {
    for mut text_color in colors.iter_mut() {
        text_color.set_changed();
    }
}
```
reports ~4fps on main, ~50fps with this PR.
## Migration Guide
`TextStyle` has been renamed to `TextFont` and its `color` field has
been moved to a separate component named `TextColor` which newtypes
`Color`.
		
	
			
		
			
				
	
	
		
			171 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Demonstrates the behavior of the built-in easing functions.
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use bevy::{prelude::*, sprite::Anchor};
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#[derive(Component)]
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struct SelectedEaseFunction(EaseFunction, Color);
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .add_systems(Update, display_curves)
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        .run();
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}
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fn setup(mut commands: Commands) {
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    commands.spawn(Camera2d);
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    let text_font = TextFont {
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        font_size: 10.0,
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        ..default()
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    };
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    for (i, functions) in [
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        EaseFunction::SineIn,
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        EaseFunction::SineOut,
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        EaseFunction::SineInOut,
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        EaseFunction::QuadraticIn,
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        EaseFunction::QuadraticOut,
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        EaseFunction::QuadraticInOut,
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        EaseFunction::CubicIn,
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        EaseFunction::CubicOut,
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        EaseFunction::CubicInOut,
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        EaseFunction::QuarticIn,
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        EaseFunction::QuarticOut,
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        EaseFunction::QuarticInOut,
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        EaseFunction::QuinticIn,
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        EaseFunction::QuinticOut,
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        EaseFunction::QuinticInOut,
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        EaseFunction::CircularIn,
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        EaseFunction::CircularOut,
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        EaseFunction::CircularInOut,
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        EaseFunction::ExponentialIn,
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        EaseFunction::ExponentialOut,
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        EaseFunction::ExponentialInOut,
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        EaseFunction::ElasticIn,
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        EaseFunction::ElasticOut,
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        EaseFunction::ElasticInOut,
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        EaseFunction::BackIn,
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        EaseFunction::BackOut,
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        EaseFunction::BackInOut,
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        EaseFunction::BounceIn,
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        EaseFunction::BounceOut,
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        EaseFunction::BounceInOut,
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        EaseFunction::Linear,
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        EaseFunction::Steps(4),
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        EaseFunction::Elastic(50.0),
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    ]
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    .chunks(3)
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    .enumerate()
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    {
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        for (j, function) in functions.iter().enumerate() {
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            let color = Hsla::hsl(i as f32 / 11.0 * 360.0, 0.8, 0.75).into();
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            commands
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                .spawn((
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                    Text2d(format!("{:?}", function)),
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                    text_font.clone(),
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                    TextColor(color),
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                    Transform::from_xyz(
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                        i as f32 * 113.0 - 1280.0 / 2.0 + 25.0,
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                        -100.0 - ((j as f32 * 250.0) - 300.0),
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                        0.0,
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                    ),
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                    Anchor::TopLeft,
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                    SelectedEaseFunction(*function, color),
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                ))
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                .with_children(|p| {
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                    p.spawn((
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                        Sprite::from_color(color, Vec2::splat(5.0)),
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                        Transform::from_xyz(SIZE_PER_FUNCTION + 5.0, 15.0, 0.0),
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                    ));
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                    p.spawn((
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                        Sprite::from_color(color, Vec2::splat(4.0)),
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                        Transform::from_xyz(0.0, 0.0, 0.0),
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                    ));
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                });
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        }
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    }
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    commands.spawn((
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        Text::default(),
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        Style {
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            position_type: PositionType::Absolute,
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            bottom: Val::Px(12.0),
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            left: Val::Px(12.0),
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            ..default()
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        },
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    ));
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}
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const SIZE_PER_FUNCTION: f32 = 95.0;
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fn display_curves(
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    mut gizmos: Gizmos,
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    ease_functions: Query<(&SelectedEaseFunction, &Transform, &Children)>,
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    mut transforms: Query<&mut Transform, Without<SelectedEaseFunction>>,
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    mut ui_text: Single<&mut Text>,
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    time: Res<Time>,
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) {
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    let samples = 100;
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    let duration = 2.5;
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    let time_margin = 0.5;
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    let now = ((time.elapsed_seconds() % (duration + time_margin * 2.0) - time_margin) / duration)
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        .clamp(0.0, 1.0);
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    ui_text.0 = format!("Progress: {:.2}", now);
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    for (SelectedEaseFunction(function, color), transform, children) in &ease_functions {
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        // Draw a box around the curve
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        gizmos.linestrip_2d(
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            [
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                Vec2::new(transform.translation.x, transform.translation.y + 15.0),
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                Vec2::new(
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                    transform.translation.x + SIZE_PER_FUNCTION,
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                    transform.translation.y + 15.0,
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                ),
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                Vec2::new(
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                    transform.translation.x + SIZE_PER_FUNCTION,
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                    transform.translation.y + 15.0 + SIZE_PER_FUNCTION,
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                ),
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                Vec2::new(
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                    transform.translation.x,
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                    transform.translation.y + 15.0 + SIZE_PER_FUNCTION,
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                ),
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                Vec2::new(transform.translation.x, transform.translation.y + 15.0),
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            ],
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            color.darker(0.4),
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        );
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        // Draw the curve
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        let f = easing_curve(0.0, 1.0, *function);
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        let drawn_curve = f.by_ref().graph().map(|(x, y)| {
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            Vec2::new(
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                x * SIZE_PER_FUNCTION + transform.translation.x,
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                y * SIZE_PER_FUNCTION + transform.translation.y + 15.0,
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            )
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        });
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        gizmos.curve_2d(
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            &drawn_curve,
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            drawn_curve.domain().spaced_points(samples).unwrap(),
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            *color,
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        );
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        // Show progress along the curve for the current time
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        let y = f.sample(now).unwrap() * SIZE_PER_FUNCTION + 15.0;
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        transforms.get_mut(children[0]).unwrap().translation.y = y;
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        transforms.get_mut(children[1]).unwrap().translation =
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            Vec3::new(now * SIZE_PER_FUNCTION, y, 0.0);
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        gizmos.linestrip_2d(
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            [
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                Vec2::new(transform.translation.x, transform.translation.y + y),
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                Vec2::new(
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                    transform.translation.x + SIZE_PER_FUNCTION,
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                    transform.translation.y + y,
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                ),
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            ],
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            color.darker(0.2),
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        );
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    }
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}
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