# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
		
			
				
	
	
		
			134 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Demonstrates how to use the z-index component on UI nodes to control their relative depth
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//!
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//! It uses colored boxes with different z-index values to demonstrate how it can affect the order of
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//! depth of nodes compared to their siblings, but also compared to the entire UI.
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use bevy::{
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    color::palettes::basic::{BLUE, GRAY, LIME, PURPLE, RED, YELLOW},
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    prelude::*,
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};
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fn main() {
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    App::new()
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        .insert_resource(ClearColor(Color::BLACK))
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .run();
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}
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fn setup(mut commands: Commands) {
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    commands.spawn(Camera2d);
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    // spawn the container with default z-index.
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    // the default z-index value is `ZIndex::Local(0)`.
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    // because this is a root UI node, using local or global values will do the same thing.
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    commands
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        .spawn(NodeBundle {
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            style: Style {
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                width: Val::Percent(100.),
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                height: Val::Percent(100.),
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                align_items: AlignItems::Center,
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                justify_content: JustifyContent::Center,
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                ..default()
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            },
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            ..default()
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        })
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        .with_children(|parent| {
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            parent
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                .spawn(NodeBundle {
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                    background_color: GRAY.into(),
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                    style: Style {
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                        width: Val::Px(180.0),
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                        height: Val::Px(100.0),
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                        ..default()
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                    },
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                    ..default()
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                })
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                .with_children(|parent| {
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                    // spawn a node with default z-index.
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                    parent.spawn(NodeBundle {
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                        background_color: RED.into(),
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                        style: Style {
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                            position_type: PositionType::Absolute,
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                            left: Val::Px(10.0),
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                            bottom: Val::Px(40.0),
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                            width: Val::Px(100.0),
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                            height: Val::Px(50.0),
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                            ..default()
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                        },
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                        ..default()
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                    });
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                    // spawn a node with a positive local z-index of 2.
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                    // it will show above other nodes in the gray container.
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                    parent.spawn(NodeBundle {
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                        z_index: ZIndex(2),
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                        background_color: BLUE.into(),
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                        style: Style {
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                            position_type: PositionType::Absolute,
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                            left: Val::Px(45.0),
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                            bottom: Val::Px(30.0),
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                            width: Val::Px(100.),
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                            height: Val::Px(50.),
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                            ..default()
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                        },
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                        ..default()
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                    });
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                    // spawn a node with a negative local z-index.
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                    // it will show under other nodes in the gray container.
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                    parent.spawn(NodeBundle {
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                        z_index: ZIndex(-1),
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                        background_color: LIME.into(),
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                        style: Style {
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                            position_type: PositionType::Absolute,
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                            left: Val::Px(70.0),
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                            bottom: Val::Px(20.0),
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                            width: Val::Px(100.),
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                            height: Val::Px(75.),
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                            ..default()
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                        },
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                        ..default()
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                    });
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                    // spawn a node with a positive global z-index of 1.
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                    // it will show above all other nodes, because it's the highest global z-index in this example.
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                    // by default, boxes all share the global z-index of 0 that the gray container is added to.
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                    parent.spawn((
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                        NodeBundle {
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                            background_color: PURPLE.into(),
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                            style: Style {
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                                position_type: PositionType::Absolute,
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                                left: Val::Px(15.0),
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                                bottom: Val::Px(10.0),
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                                width: Val::Px(100.),
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                                height: Val::Px(60.),
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                                ..default()
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                            },
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                            ..Default::default()
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                        },
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                        GlobalZIndex(1),
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                    ));
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                    // spawn a node with a negative global z-index of -1.
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                    // this will show under all other nodes including its parent, because it's the lowest global z-index
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                    // in this example.
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                    parent.spawn((
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                        NodeBundle {
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                            background_color: YELLOW.into(),
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                            style: Style {
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                                position_type: PositionType::Absolute,
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                                left: Val::Px(-15.0),
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                                bottom: Val::Px(-15.0),
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                                width: Val::Px(100.),
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                                height: Val::Px(125.),
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                                ..default()
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                            },
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                            ..Default::default()
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                        },
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                        GlobalZIndex(-1),
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                    ));
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                });
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        });
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}
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