bevy/crates/bevy_sprite/src/quad.rs
2020-06-07 22:32:55 -07:00

12 lines
321 B
Rust

use bevy_core::bytes::Bytes;
use bevy_render::render_resource::{RenderResource, RenderResources};
use glam::Vec2;
#[repr(C)]
#[derive(Default, Clone, Copy, Debug, RenderResources, RenderResource, Bytes)]
#[render_resources(from_self)]
pub struct Quad {
pub position: Vec2,
pub size: Vec2,
pub z_index: f32,
}