# Objective Update a camera's frustum only when needed. - Maybe a performance gain from not having to compute frusta when not needed, at the cost of change detection (?) - Making "fighting" with `update_frusta` less tedious, see https://github.com/bevyengine/bevy/issues/9077 and https://discord.com/channels/691052431525675048/743663924229963868/1127566087966433322 ## Solution Add change detection filter for `GlobalTransform` or `T: CameraProjection` in `update_frusta`, since those are the cases when the frustum needs to be updated. ## Note I don't think a migration guide and changelog are needed, but I'm not 100% sure, I could put something like "if you're fighting against `update_frusta`, you can do it only when there is a change to `GlobalTransform` or `CameraProjection` now", what do you think? It's not really a breaking change with a normal use case. |
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| .. | ||
| camera | ||
| color | ||
| mesh | ||
| primitives | ||
| render_graph | ||
| render_phase | ||
| render_resource | ||
| renderer | ||
| texture | ||
| view | ||
| extract_component.rs | ||
| extract_param.rs | ||
| extract_resource.rs | ||
| globals.rs | ||
| globals.wgsl | ||
| gpu_component_array_buffer.rs | ||
| instance_index.wgsl | ||
| lib.rs | ||
| pipelined_rendering.rs | ||
| render_asset.rs | ||
| settings.rs | ||
| spatial_bundle.rs | ||