bevy/crates/bevy_gltf/src
Jan Hohenheim 9edf538643
Fix glTF light orientation (#20122)
# Objective

- Extracted from https://github.com/bevyengine/bevy/pull/20099
- Turns out glTF also uses its viewport coordinate system for lights, so
let's account for that

## Solution

- Use the same branch for lights as for cameras when importing glTFs

## Testing

- Ran a dedicated Blender test scene to verify that this is the correct
behavior.
2025-07-14 13:20:18 +00:00
..
loader Fix glTF light orientation (#20122) 2025-07-14 13:20:18 +00:00
assets.rs Add GltfMeshName component and Deref implementations (#19331) 2025-05-23 20:56:48 +00:00
convert_coordinates.rs Fix glTF light orientation (#20122) 2025-07-14 13:20:18 +00:00
label.rs Reduce dependencies on bevy_render by preferring bevy_mesh imports (#18437) 2025-03-25 04:14:42 +00:00
lib.rs Nudge users into migrating to new default glTF coordinate conversion (#19816) 2025-06-28 18:35:41 +00:00
vertex_attributes.rs Allow setting correct glTF coordinate conversions globally (#19685) 2025-06-24 00:23:34 +00:00