bevy/examples/animation
Tim 57086d4416
Remove the need to derive Event when deriving EntityEvent (#20104)
# Objective
Since we are planning to remove the need to derive both `Event` and
`EntityEvent` in 0.17 either way, I'm choosing to do the easy thing in
this PR so we can get the churn out of the way early.

Context from
[discord](https://discordapp.com/channels/691052431525675048/1383928409784193024/1393463673137401946).
Related to, and will conflict slightly with #20101.

## Solution

- Derive `Event` as part of the `EntityEvent` derive
- Remove any `Event` derives that were made unnecessary
- Update release notes
2025-07-15 16:45:38 +00:00
..
animated_mesh_control.rs
animated_mesh_events.rs Remove the need to derive Event when deriving EntityEvent (#20104) 2025-07-15 16:45:38 +00:00
animated_mesh.rs
animated_transform.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
animated_ui.rs
animation_events.rs Remove the need to derive Event when deriving EntityEvent (#20104) 2025-07-15 16:45:38 +00:00
animation_graph.rs
animation_masks.rs
color_animation.rs
custom_skinned_mesh.rs
eased_motion.rs
easing_functions.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
gltf_skinned_mesh.rs
morph_targets.rs