bevy/crates/bevy_pbr/src
Loch Wansbrough 56b0e88b53 Add view transform to view uniform (#3885)
(cherry picked from commit de943381bd2a8b242c94db99e6c7bbd70006d7c3)

# Objective

The view uniform lacks view transform information. The inverse transform is currently provided but this is not sufficient if you do not have access to an `inverse` function (such as in WGSL).

## Solution

Grab the view transform, put it in the view uniform, use the same matrix to compute the inverse as well.
2022-02-08 04:14:34 +00:00
..
render Add view transform to view uniform (#3885) 2022-02-08 04:14:34 +00:00
alpha.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
bundle.rs bevy_gltf: Add support for loading lights (#3506) 2022-01-03 07:59:25 +00:00
lib.rs fix: only init_resource() once for AmbientLight (#3853) 2022-02-03 00:43:37 +00:00
light.rs fix: remove unneeded filter in check_light_mesh_visibility (#3861) 2022-02-04 03:07:22 +00:00
material.rs Materials and MaterialPlugin (#3428) 2021-12-25 21:45:43 +00:00
pbr_material.rs Materials and MaterialPlugin (#3428) 2021-12-25 21:45:43 +00:00
wireframe.rs Add headless mode (#3439) 2022-01-08 10:39:43 +00:00