(cherry picked from commit de943381bd2a8b242c94db99e6c7bbd70006d7c3) # Objective The view uniform lacks view transform information. The inverse transform is currently provided but this is not sufficient if you do not have access to an `inverse` function (such as in WGSL). ## Solution Grab the view transform, put it in the view uniform, use the same matrix to compute the inverse as well. |
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| .. | ||
| render | ||
| alpha.rs | ||
| bundle.rs | ||
| lib.rs | ||
| light.rs | ||
| material.rs | ||
| pbr_material.rs | ||
| wireframe.rs | ||