bevy/crates/bevy_asset/src/handle.rs
Carter Anderson b17f8a4bce format comments (#1612)
Uses the new unstable comment formatting features added to rustfmt.toml.
2021-03-11 00:27:30 +00:00

360 lines
8.9 KiB
Rust

use std::{
cmp::Ordering,
fmt::Debug,
hash::{Hash, Hasher},
marker::PhantomData,
};
use crate::{
path::{AssetPath, AssetPathId},
Asset, Assets,
};
use bevy_ecs::reflect::ReflectComponent;
use bevy_reflect::{Reflect, ReflectDeserialize};
use bevy_utils::Uuid;
use crossbeam_channel::{Receiver, Sender};
use serde::{Deserialize, Serialize};
/// A unique, stable asset id
#[derive(
Debug, Clone, Copy, Eq, PartialEq, Hash, Ord, PartialOrd, Serialize, Deserialize, Reflect,
)]
#[reflect_value(Serialize, Deserialize, PartialEq, Hash)]
pub enum HandleId {
Id(Uuid, u64),
AssetPathId(AssetPathId),
}
impl From<AssetPathId> for HandleId {
fn from(value: AssetPathId) -> Self {
HandleId::AssetPathId(value)
}
}
impl<'a> From<AssetPath<'a>> for HandleId {
fn from(value: AssetPath<'a>) -> Self {
HandleId::AssetPathId(AssetPathId::from(value))
}
}
impl HandleId {
#[inline]
pub fn random<T: Asset>() -> Self {
HandleId::Id(T::TYPE_UUID, rand::random())
}
#[inline]
pub fn default<T: Asset>() -> Self {
HandleId::Id(T::TYPE_UUID, 0)
}
#[inline]
pub const fn new(type_uuid: Uuid, id: u64) -> Self {
HandleId::Id(type_uuid, id)
}
}
/// A handle into a specific Asset of type `T`
///
/// Handles contain a unique id that corresponds to a specific asset in the [Assets](crate::Assets)
/// collection.
#[derive(Reflect)]
#[reflect(Component)]
pub struct Handle<T>
where
T: Asset,
{
pub id: HandleId,
#[reflect(ignore)]
handle_type: HandleType,
#[reflect(ignore)]
marker: PhantomData<T>,
}
enum HandleType {
Weak,
Strong(Sender<RefChange>),
}
impl Debug for HandleType {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
HandleType::Weak => f.write_str("Weak"),
HandleType::Strong(_) => f.write_str("Strong"),
}
}
}
impl<T: Asset> Handle<T> {
pub(crate) fn strong(id: HandleId, ref_change_sender: Sender<RefChange>) -> Self {
ref_change_sender.send(RefChange::Increment(id)).unwrap();
Self {
id,
handle_type: HandleType::Strong(ref_change_sender),
marker: PhantomData,
}
}
pub fn weak(id: HandleId) -> Self {
Self {
id,
handle_type: HandleType::Weak,
marker: PhantomData,
}
}
pub fn as_weak<U: Asset>(&self) -> Handle<U> {
Handle {
id: self.id,
handle_type: HandleType::Weak,
marker: PhantomData,
}
}
pub fn is_weak(&self) -> bool {
matches!(self.handle_type, HandleType::Weak)
}
pub fn is_strong(&self) -> bool {
matches!(self.handle_type, HandleType::Strong(_))
}
pub fn make_strong(&mut self, assets: &mut Assets<T>) {
if self.is_strong() {
return;
}
let sender = assets.ref_change_sender.clone();
sender.send(RefChange::Increment(self.id)).unwrap();
self.handle_type = HandleType::Strong(sender);
}
pub fn clone_weak(&self) -> Self {
Handle::weak(self.id)
}
pub fn clone_untyped(&self) -> HandleUntyped {
match &self.handle_type {
HandleType::Strong(sender) => HandleUntyped::strong(self.id, sender.clone()),
HandleType::Weak => HandleUntyped::weak(self.id),
}
}
pub fn clone_weak_untyped(&self) -> HandleUntyped {
HandleUntyped::weak(self.id)
}
}
impl<T: Asset> Drop for Handle<T> {
fn drop(&mut self) {
match self.handle_type {
HandleType::Strong(ref sender) => {
// ignore send errors because this means the channel is shut down / the game has
// stopped
let _ = sender.send(RefChange::Decrement(self.id));
}
HandleType::Weak => {}
}
}
}
impl<T: Asset> From<Handle<T>> for HandleId {
fn from(value: Handle<T>) -> Self {
value.id
}
}
impl From<HandleUntyped> for HandleId {
fn from(value: HandleUntyped) -> Self {
value.id
}
}
impl From<&str> for HandleId {
fn from(value: &str) -> Self {
AssetPathId::from(value).into()
}
}
impl<T: Asset> From<&Handle<T>> for HandleId {
fn from(value: &Handle<T>) -> Self {
value.id
}
}
impl<T: Asset> Hash for Handle<T> {
fn hash<H: Hasher>(&self, state: &mut H) {
Hash::hash(&self.id, state);
}
}
impl<T: Asset> PartialEq for Handle<T> {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl<T: Asset> Eq for Handle<T> {}
impl<T: Asset> PartialOrd for Handle<T> {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.id.cmp(&other.id))
}
}
impl<T: Asset> Ord for Handle<T> {
fn cmp(&self, other: &Self) -> Ordering {
self.id.cmp(&other.id)
}
}
impl<T: Asset> Default for Handle<T> {
fn default() -> Self {
Handle::weak(HandleId::default::<T>())
}
}
impl<T: Asset> Debug for Handle<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
let name = std::any::type_name::<T>().split("::").last().unwrap();
write!(f, "{:?}Handle<{}>({:?})", self.handle_type, name, self.id)
}
}
impl<T: Asset> Clone for Handle<T> {
fn clone(&self) -> Self {
match self.handle_type {
HandleType::Strong(ref sender) => Handle::strong(self.id, sender.clone()),
HandleType::Weak => Handle::weak(self.id),
}
}
}
// SAFE: T is phantom data and Handle::id is an integer
unsafe impl<T: Asset> Send for Handle<T> {}
unsafe impl<T: Asset> Sync for Handle<T> {}
/// A non-generic version of [Handle]
///
/// This allows handles to be mingled in a cross asset context. For example, storing `Handle<A>` and
/// `Handle<B>` in the same `HashSet<HandleUntyped>`.
#[derive(Debug)]
pub struct HandleUntyped {
pub id: HandleId,
handle_type: HandleType,
}
impl HandleUntyped {
pub const fn weak_from_u64(uuid: Uuid, id: u64) -> Self {
Self {
id: HandleId::new(uuid, id),
handle_type: HandleType::Weak,
}
}
pub(crate) fn strong(id: HandleId, ref_change_sender: Sender<RefChange>) -> Self {
ref_change_sender.send(RefChange::Increment(id)).unwrap();
Self {
id,
handle_type: HandleType::Strong(ref_change_sender),
}
}
pub fn weak(id: HandleId) -> Self {
Self {
id,
handle_type: HandleType::Weak,
}
}
pub fn clone_weak(&self) -> HandleUntyped {
HandleUntyped::weak(self.id)
}
pub fn is_weak(&self) -> bool {
matches!(self.handle_type, HandleType::Weak)
}
pub fn is_strong(&self) -> bool {
matches!(self.handle_type, HandleType::Strong(_))
}
pub fn typed<T: Asset>(mut self) -> Handle<T> {
if let HandleId::Id(type_uuid, _) = self.id {
if T::TYPE_UUID != type_uuid {
panic!("Attempted to convert handle to invalid type.");
}
}
let handle_type = match &self.handle_type {
HandleType::Strong(sender) => HandleType::Strong(sender.clone()),
HandleType::Weak => HandleType::Weak,
};
// ensure we don't send the RefChange event when "self" is dropped
self.handle_type = HandleType::Weak;
Handle {
handle_type,
id: self.id,
marker: PhantomData::default(),
}
}
}
impl Drop for HandleUntyped {
fn drop(&mut self) {
match self.handle_type {
HandleType::Strong(ref sender) => {
// ignore send errors because this means the channel is shut down / the game has
// stopped
let _ = sender.send(RefChange::Decrement(self.id));
}
HandleType::Weak => {}
}
}
}
impl From<&HandleUntyped> for HandleId {
fn from(value: &HandleUntyped) -> Self {
value.id
}
}
impl Hash for HandleUntyped {
fn hash<H: Hasher>(&self, state: &mut H) {
Hash::hash(&self.id, state);
}
}
impl PartialEq for HandleUntyped {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl Eq for HandleUntyped {}
impl Clone for HandleUntyped {
fn clone(&self) -> Self {
match self.handle_type {
HandleType::Strong(ref sender) => HandleUntyped::strong(self.id, sender.clone()),
HandleType::Weak => HandleUntyped::weak(self.id),
}
}
}
pub(crate) enum RefChange {
Increment(HandleId),
Decrement(HandleId),
}
#[derive(Clone)]
pub(crate) struct RefChangeChannel {
pub sender: Sender<RefChange>,
pub receiver: Receiver<RefChange>,
}
impl Default for RefChangeChannel {
fn default() -> Self {
let (sender, receiver) = crossbeam_channel::unbounded();
RefChangeChannel { sender, receiver }
}
}