# Objective - iOS CI has linker issues https://github.com/bevyengine/bevy/runs/4388921574?check_suite_focus=true ## Solution - Building for iOS actually requires ~~both iOS SDK for target and~~ macOS SDK for build scripts. ~~I added them both when needed~~ I replaced the iOS SDK with the maOS. This was not an issue on m1 as they are compatible enough to make the build pass. - This completely confused `shader-sys` which fails to build in this configuration. Luckily as the example now uses the new renderer, I was able to remove the old renderer and depend no more on this lib. This is confirmed to work: - on intel mac with simulator - on m1 mac with simulator - on m1 mac with real iphone
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Bash
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Bash
		
	
	
		
			Executable File
		
	
	
	
	
#!/usr/bin/env bash
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# based on https://github.com/mozilla/glean/blob/main/build-scripts/xc-universal-binary.sh
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set -eux
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PATH=$PATH:$HOME/.cargo/bin
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RELFLAG=
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if [[ "$CONFIGURATION" != "Debug" ]]; then
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    RELFLAG=--release
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fi
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set -euvx
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if [[ -n "${DEVELOPER_SDK_DIR:-}" ]]; then
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  # Assume we're in Xcode, which means we're probably cross-compiling.
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  # In this case, we need to add an extra library search path for build scripts and proc-macros,
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  # which run on the host instead of the target.
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  # (macOS Big Sur does not have linkable libraries in /usr/lib/.)
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  export LIBRARY_PATH="${DEVELOPER_SDK_DIR}/MacOSX.sdk/usr/lib:${LIBRARY_PATH:-}"
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fi
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# add homebrew bin path, as it's the most commonly used package manager on macOS
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# this is needed for cmake on apple arm processors as it's not available by default
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export PATH="$PATH:/opt/homebrew/bin"
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IS_SIMULATOR=0
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if [ "${LLVM_TARGET_TRIPLE_SUFFIX-}" = "-simulator" ]; then
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  IS_SIMULATOR=1
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fi
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for arch in $ARCHS; do
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  case "$arch" in
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    x86_64)
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      if [ $IS_SIMULATOR -eq 0 ]; then
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        echo "Building for x86_64, but not a simulator build. What's going on?" >&2
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        exit 2
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      fi
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      # Intel iOS simulator
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      export CFLAGS_x86_64_apple_ios="-target x86_64-apple-ios"
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      cargo build --lib $RELFLAG --target x86_64-apple-ios
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      ;;
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    arm64)
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      if [ $IS_SIMULATOR -eq 0 ]; then
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        # Hardware iOS targets
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        cargo build --lib $RELFLAG --target aarch64-apple-ios
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      else
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        # M1 iOS simulator -- currently in Nightly only and requires to build `libstd`
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        cargo build --lib $RELFLAG --target aarch64-apple-ios-sim
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      fi
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  esac
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done
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