bevy/crates/bevy_ui/src/render
ickshonpe 396aff906e
Remove bevy_ui's "bevy_text" feature (#15951)
# Objective

Remove `bevy-ui`'s non-functional "bevy_text" feature.

Fixes #15900

## Solution

Remove all the "bevy_text" cfg gates.

I tried to fix it at first but couldn't figure it out. I'll happily
withdraw this in favour of another PR that gets the feature gate
working.
2024-10-16 16:43:57 +00:00
..
box_shadow.rs Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
box_shadow.wgsl box shadow (#15204) 2024-10-08 16:26:17 +00:00
mod.rs Remove bevy_ui's "bevy_text" feature (#15951) 2024-10-16 16:43:57 +00:00
pipeline.rs Enable/disable UI anti-aliasing (#15170) 2024-09-16 23:06:23 +00:00
render_pass.rs Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
ui_material_pipeline.rs Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
ui_material.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ui_texture_slice_pipeline.rs Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
ui_texture_slice.wgsl UI texture atlas slice shader (#14990) 2024-09-02 23:03:58 +00:00
ui_vertex_output.wgsl Include UI node size in the vertex inputs for UiMaterial. (#11722) 2024-02-06 16:15:09 +00:00
ui.wgsl use precomputed border values (#15163) 2024-09-26 23:10:35 +00:00