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								3d_gizmos.rs
							
						
					
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							Instanced line rendering for gizmos based on bevy_polyline (#8427)
						
					
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				2023-06-13 06:49:47 +00:00 | 
			
		
			
			
			
			
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								3d_scene.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								3d_shapes.rs
							
						
					
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							Schedule-First: the new and improved add_systems (#8079)
						
					
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				2023-03-18 01:45:34 +00:00 | 
			
		
			
			
			
			
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								3d_viewport_to_world.rs
							
						
					
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							Add example for Camera::viewport_to_world (#7179)
						
					
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				2023-09-11 18:52:11 +00:00 | 
			
		
			
			
			
			
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								anti_aliasing.rs
							
						
					
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							Update color and naming for consistency (#10367)
						
					
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				2023-11-04 02:09:23 +00:00 | 
			
		
			
			
			
			
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								atmospheric_fog.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								blend_modes.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								bloom_3d.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								deferred_rendering.rs
							
						
					
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							Update color and naming for consistency (#10367)
						
					
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				2023-11-04 02:09:23 +00:00 | 
			
		
			
			
			
			
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								fog.rs
							
						
					
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							Fix fog color being inaccurate (#10226)
						
					
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				2023-10-23 12:45:18 +00:00 | 
			
		
			
			
			
			
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								generate_custom_mesh.rs
							
						
					
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							Add consuming builder methods for more ergonomic Mesh creation (#10056)
						
					
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				2023-10-09 19:47:41 +00:00 | 
			
		
			
			
			
			
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								lighting.rs
							
						
					
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							standardize instructions in examples (#8478)
						
					
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				2023-04-26 19:52:31 +00:00 | 
			
		
			
			
			
			
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								lines.rs
							
						
					
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							Add consuming builder methods for more ergonomic Mesh creation (#10056)
						
					
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				2023-10-09 19:47:41 +00:00 | 
			
		
			
			
			
			
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								load_gltf.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								orthographic.rs
							
						
					
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							Schedule-First: the new and improved add_systems (#8079)
						
					
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				2023-03-18 01:45:34 +00:00 | 
			
		
			
			
			
			
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								parallax_mapping.rs
							
						
					
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							Add consuming builder methods for more ergonomic Mesh creation (#10056)
						
					
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				2023-10-09 19:47:41 +00:00 | 
			
		
			
			
			
			
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								parenting.rs
							
						
					
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							Schedule-First: the new and improved add_systems (#8079)
						
					
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				2023-03-18 01:45:34 +00:00 | 
			
		
			
			
			
			
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								pbr.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								render_to_texture.rs
							
						
					
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							Schedule-First: the new and improved add_systems (#8079)
						
					
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				2023-03-18 01:45:34 +00:00 | 
			
		
			
			
			
			
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								shadow_biases.rs
							
						
					
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							shadow_biases: Support moving the light position and resetting biases (#10185)
						
					
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				2023-10-19 14:41:39 +00:00 | 
			
		
			
			
			
			
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								shadow_caster_receiver.rs
							
						
					
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							Allow clippy::type_complexity in more places. (#9796)
						
					
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				2023-10-02 21:55:16 +00:00 | 
			
		
			
			
			
			
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								skybox.rs
							
						
					
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							Replace all usages of texture_descritor.size.* with the helper methods (#10227)
						
					
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				2023-10-23 20:49:02 +00:00 | 
			
		
			
			
			
			
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								spherical_area_lights.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								split_screen.rs
							
						
					
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							Refactor EventReader::iter to read (#9631)
						
					
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				2023-08-30 14:20:03 +00:00 | 
			
		
			
			
			
			
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								spotlight.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								ssao.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								texture.rs
							
						
					
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							Schedule-First: the new and improved add_systems (#8079)
						
					
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				2023-03-18 01:45:34 +00:00 | 
			
		
			
			
			
			
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								tonemapping.rs
							
						
					
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							Update color and naming for consistency (#10367)
						
					
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				2023-11-04 02:09:23 +00:00 | 
			
		
			
			
			
			
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								transmission.rs
							
						
					
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							StandardMaterial Light Transmission (#8015)
						
					
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				2023-10-31 20:59:02 +00:00 | 
			
		
			
			
			
			
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								transparency_3d.rs
							
						
					
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							Fixed several missing links in docs. (#8117)
						
					
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				2023-04-23 17:28:36 +00:00 | 
			
		
			
			
			
			
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								two_passes.rs
							
						
					
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							Schedule-First: the new and improved add_systems (#8079)
						
					
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				2023-03-18 01:45:34 +00:00 | 
			
		
			
			
			
			
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								update_gltf_scene.rs
							
						
					
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							Update default ClearColor to better match Bevy's branding (#10339)
						
					
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				2023-11-03 12:57:38 +00:00 | 
			
		
			
			
			
			
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								vertex_colors.rs
							
						
					
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							Schedule-First: the new and improved add_systems (#8079)
						
					
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				2023-03-18 01:45:34 +00:00 | 
			
		
			
			
			
			
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								wireframe.rs
							
						
					
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							Configurable colors for wireframe (#5303)
						
					
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				2023-10-13 00:06:24 +00:00 |