based on #3031 Adds some examples showing of how to use the new pipelined rendering for custom shaders. - a minimal shader example which doesn't use render assets - the same but using glsl - an example showing how to render instanced data - a shader which uses the seconds since startup to animate some textures Instancing shader:  Animated shader:  (the gif makes it look a bit ugly) Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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| android-res/mipmap-mdpi | ||
| branding | ||
| data | ||
| fonts | ||
| models | ||
| scenes | ||
| shaders | ||
| sounds | ||
| textures | ||