 ed151e756c
			
		
	
	
		ed151e756c
		
			
		
	
	
	
	
		
			
			# Objective What's that? Another PR for the grand migration to required components? This time, audio! ## Solution Deprecate `AudioSourceBundle`, `AudioBundle`, and `PitchBundle`, as per the [chosen proposal](https://hackmd.io/@bevy/required_components/%2Fzxgp-zMMRUCdT7LY1ZDQwQ). However, we cannot call the component `AudioSource`, because that's what the stored asset is called. I deliberated on a few names, like `AudioHandle`, or even just `Audio`, but landed on `AudioPlayer`, since it's probably the most accurate and "nice" name for this. Open to alternatives though. --- ## Migration Guide Replace all insertions of `AudioSoucreBundle`, `AudioBundle`, and `PitchBundle` with the `AudioPlayer` component. The other components required by it will now be inserted automatically. In cases where the generics cannot be inferred, you may need to specify them explicitly. For example: ```rust commands.spawn(AudioPlayer::<AudioSource>(asset_server.load("sounds/sick_beats.ogg"))); ```
		
			
				
	
	
		
			126 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| #![forbid(unsafe_code)]
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| #![cfg_attr(docsrs, feature(doc_auto_cfg))]
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| #![doc(
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|     html_logo_url = "https://bevyengine.org/assets/icon.png",
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|     html_favicon_url = "https://bevyengine.org/assets/icon.png"
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| )]
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| 
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| //! Audio support for the game engine Bevy
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| //!
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| //! ```no_run
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| //! # use bevy_ecs::prelude::*;
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| //! # use bevy_audio::{AudioPlayer, AudioPlugin, AudioSource, PlaybackSettings};
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| //! # use bevy_asset::{AssetPlugin, AssetServer};
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| //! # use bevy_app::{App, AppExit, NoopPluginGroup as MinimalPlugins, Startup};
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| //! fn main() {
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| //!    App::new()
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| //!         .add_plugins((MinimalPlugins, AssetPlugin::default(), AudioPlugin::default()))
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| //!         .add_systems(Startup, play_background_audio)
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| //!         .run();
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| //! }
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| //!
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| //! fn play_background_audio(asset_server: Res<AssetServer>, mut commands: Commands) {
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| //!     commands.spawn((
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| //!         AudioPlayer::<AudioSource>(asset_server.load("background_audio.ogg")),
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| //!         PlaybackSettings::LOOP,
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| //!     ));
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| //! }
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| //! ```
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| 
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| extern crate alloc;
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| 
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| mod audio;
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| mod audio_output;
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| mod audio_source;
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| mod pitch;
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| mod sinks;
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| 
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| /// The audio prelude.
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| ///
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| /// This includes the most common types in this crate, re-exported for your convenience.
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| #[expect(deprecated)]
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| pub mod prelude {
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|     #[doc(hidden)]
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|     pub use crate::{
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|         AudioBundle, AudioPlayer, AudioSink, AudioSinkPlayback, AudioSource, AudioSourceBundle,
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|         Decodable, GlobalVolume, Pitch, PitchBundle, PlaybackSettings, SpatialAudioSink,
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|         SpatialListener,
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|     };
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| }
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| 
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| pub use audio::*;
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| pub use audio_source::*;
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| pub use pitch::*;
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| 
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| pub use rodio::{cpal::Sample as CpalSample, source::Source, Sample};
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| pub use sinks::*;
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| 
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| use bevy_app::prelude::*;
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| use bevy_asset::{Asset, AssetApp};
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| use bevy_ecs::prelude::*;
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| use bevy_transform::TransformSystem;
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| 
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| use audio_output::*;
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| 
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| /// Set for the audio playback systems, so they can share a run condition
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| #[derive(SystemSet, Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
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| struct AudioPlaySet;
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| 
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| /// Adds support for audio playback to a Bevy Application
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| ///
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| /// Insert an [`AudioPlayer`] onto your entities to play audio.
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| #[derive(Default)]
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| pub struct AudioPlugin {
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|     /// The global volume for all audio entities.
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|     pub global_volume: GlobalVolume,
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|     /// The scale factor applied to the positions of audio sources and listeners for
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|     /// spatial audio.
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|     pub default_spatial_scale: SpatialScale,
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| }
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| 
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| impl Plugin for AudioPlugin {
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|     fn build(&self, app: &mut App) {
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|         app.register_type::<Volume>()
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|             .register_type::<GlobalVolume>()
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|             .register_type::<SpatialListener>()
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|             .register_type::<DefaultSpatialScale>()
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|             .register_type::<PlaybackMode>()
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|             .register_type::<PlaybackSettings>()
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|             .insert_resource(self.global_volume)
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|             .insert_resource(DefaultSpatialScale(self.default_spatial_scale))
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|             .configure_sets(
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|                 PostUpdate,
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|                 AudioPlaySet
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|                     .run_if(audio_output_available)
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|                     .after(TransformSystem::TransformPropagate), // For spatial audio transforms
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|             )
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|             .add_systems(
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|                 PostUpdate,
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|                 (update_emitter_positions, update_listener_positions).in_set(AudioPlaySet),
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|             )
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|             .init_resource::<AudioOutput>();
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| 
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|         #[cfg(any(feature = "mp3", feature = "flac", feature = "wav", feature = "vorbis"))]
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|         {
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|             app.add_audio_source::<AudioSource>();
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|             app.init_asset_loader::<AudioLoader>();
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|         }
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| 
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|         app.add_audio_source::<Pitch>();
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|     }
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| }
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| 
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| impl AddAudioSource for App {
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|     fn add_audio_source<T>(&mut self) -> &mut Self
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|     where
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|         T: Decodable + Asset,
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|         f32: rodio::cpal::FromSample<T::DecoderItem>,
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|     {
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|         self.init_asset::<T>().add_systems(
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|             PostUpdate,
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|             (play_queued_audio_system::<T>, cleanup_finished_audio::<T>).in_set(AudioPlaySet),
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|         );
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|         self
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|     }
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| }
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