 70c0223112
			
		
	
	
		70c0223112
		
			
		
	
	
	
	
		
			
			# Objective Allow use of `bevy_input` types without needing `bevy_reflect`. ## Solution Make `bevy_reflect` within `bevy_input` optional. It's compiled in by default. Turn on reflect in dependencies as well when this feature is on. ## Testing - Did you test these changes? If so, how? I did a `cargo hack -p bevy_input --each-feature build`. Signed-off-by: Torstein Grindvik <torstein.grindvik@muybridge.com> Co-authored-by: Torstein Grindvik <torstein.grindvik@muybridge.com>
		
			
				
	
	
		
			604 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			604 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! The generic input type.
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| 
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| use bevy_ecs::system::Resource;
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| #[cfg(feature = "bevy_reflect")]
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| use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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| use bevy_utils::HashSet;
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| use std::hash::Hash;
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| 
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| /// A "press-able" input of type `T`.
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| ///
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| /// ## Usage
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| ///
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| /// This type can be used as a resource to keep the current state of an input, by reacting to
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| /// events from the input. For a given input value:
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| ///
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| /// * [`ButtonInput::pressed`] will return `true` between a press and a release event.
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| /// * [`ButtonInput::just_pressed`] will return `true` for one frame after a press event.
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| /// * [`ButtonInput::just_released`] will return `true` for one frame after a release event.
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| ///
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| /// ## Multiple systems
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| ///
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| /// In case multiple systems are checking for [`ButtonInput::just_pressed`] or [`ButtonInput::just_released`]
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| /// but only one should react, for example when modifying a
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| /// [`Resource`], you should consider clearing the input state, either by:
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| ///
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| /// * Using [`ButtonInput::clear_just_pressed`] or [`ButtonInput::clear_just_released`] instead.
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| /// * Calling [`ButtonInput::clear`] or [`ButtonInput::reset`] immediately after the state change.
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| ///
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| /// ## Performance
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| ///
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| /// For all operations, the following conventions are used:
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| /// - **n** is the number of stored inputs.
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| /// - **m** is the number of input arguments passed to the method.
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| /// - **\***-suffix denotes an amortized cost.
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| /// - **~**-suffix denotes an expected cost.
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| ///
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| /// See Rust's [std::collections doc on performance](https://doc.rust-lang.org/std/collections/index.html#performance) for more details on the conventions used here.
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| ///
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| /// | **[`ButtonInput`] operations**          | **Computational complexity** |
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| /// |-----------------------------------|------------------------------------|
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| /// | [`ButtonInput::any_just_pressed`]       | *O*(m)~                      |
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| /// | [`ButtonInput::any_just_released`]      | *O*(m)~                      |
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| /// | [`ButtonInput::any_pressed`]            | *O*(m)~                      |
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| /// | [`ButtonInput::get_just_pressed`]       | *O*(n)                       |
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| /// | [`ButtonInput::get_just_released`]      | *O*(n)                       |
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| /// | [`ButtonInput::get_pressed`]            | *O*(n)                       |
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| /// | [`ButtonInput::just_pressed`]           | *O*(1)~                      |
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| /// | [`ButtonInput::just_released`]          | *O*(1)~                      |
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| /// | [`ButtonInput::pressed`]                | *O*(1)~                      |
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| /// | [`ButtonInput::press`]                  | *O*(1)~*                     |
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| /// | [`ButtonInput::release`]                | *O*(1)~*                     |
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| /// | [`ButtonInput::release_all`]            | *O*(n)~*                     |
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| /// | [`ButtonInput::clear_just_pressed`]     | *O*(1)~                      |
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| /// | [`ButtonInput::clear_just_released`]    | *O*(1)~                      |
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| /// | [`ButtonInput::reset_all`]              | *O*(n)                       |
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| /// | [`ButtonInput::clear`]                  | *O*(n)                       |
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| ///
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| /// ## Window focus
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| ///
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| /// `ButtonInput<KeyCode>` is tied to window focus. For example, if the user holds a button
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| /// while the window loses focus, [`ButtonInput::just_released`] will be triggered. Similarly if the window
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| /// regains focus, [`ButtonInput::just_pressed`] will be triggered. Currently this happens even if the
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| /// focus switches from one Bevy window to another (for example because a new window was just spawned).
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| ///
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| /// `ButtonInput<GamepadButton>` is independent of window focus.
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| ///
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| /// ## Examples
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| ///
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| /// Reading and checking against the current set of pressed buttons:
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| /// ```no_run
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| /// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, Update};
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| /// # use bevy_ecs::{prelude::{IntoSystemConfigs, Res, Resource, resource_changed}, schedule::Condition};
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| /// # use bevy_input::{ButtonInput, prelude::{GamepadButton, KeyCode, MouseButton}};
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| ///
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| /// fn main() {
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| ///     App::new()
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| ///         .add_plugins(DefaultPlugins)
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| ///         .add_systems(
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| ///             Update,
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| ///             print_gamepad.run_if(resource_changed::<ButtonInput<GamepadButton>>),
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| ///         )
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| ///         .add_systems(
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| ///             Update,
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| ///             print_mouse.run_if(resource_changed::<ButtonInput<MouseButton>>),
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| ///         )
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| ///         .add_systems(
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| ///             Update,
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| ///             print_keyboard.run_if(resource_changed::<ButtonInput<KeyCode>>),
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| ///         )
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| ///         .run();
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| /// }
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| ///
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| /// fn print_gamepad(gamepad: Res<ButtonInput<GamepadButton>>) {
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| ///     println!("Gamepad: {:?}", gamepad.get_pressed().collect::<Vec<_>>());
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| /// }
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| ///
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| /// fn print_mouse(mouse: Res<ButtonInput<MouseButton>>) {
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| ///     println!("Mouse: {:?}", mouse.get_pressed().collect::<Vec<_>>());
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| /// }
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| ///
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| /// fn print_keyboard(keyboard: Res<ButtonInput<KeyCode>>) {
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| ///     if keyboard.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight])
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| ///         && keyboard.any_pressed([KeyCode::AltLeft, KeyCode::AltRight])
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| ///         && keyboard.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight])
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| ///         && keyboard.any_pressed([KeyCode::SuperLeft, KeyCode::SuperRight])
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| ///         && keyboard.pressed(KeyCode::KeyL)
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| ///     {
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| ///         println!("On Windows this opens LinkedIn.");
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| ///     } else {
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| ///         println!("keyboard: {:?}", keyboard.get_pressed().collect::<Vec<_>>());
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| ///     }
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| /// }
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| /// ```
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| ///
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| /// Accepting input from multiple devices:
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| /// ```no_run
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| /// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, Update};
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| /// # use bevy_ecs::{prelude::IntoSystemConfigs, schedule::Condition};
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| /// # use bevy_input::{ButtonInput, common_conditions::{input_just_pressed}, prelude::{GamepadButton, Gamepad, GamepadButtonType, KeyCode}};
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| ///
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| /// fn main() {
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| ///     App::new()
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| ///         .add_plugins(DefaultPlugins)
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| ///         .add_systems(
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| ///             Update,
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| ///             something_used.run_if(
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| ///                 input_just_pressed(KeyCode::KeyE)
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| ///                     .or_else(input_just_pressed(GamepadButton::new(
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| ///                         Gamepad::new(0),
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| ///                         GamepadButtonType::West,
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| ///                     ))),
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| ///             ),
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| ///         )
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| ///         .run();
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| /// }
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| ///
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| /// fn something_used() {
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| ///     println!("Generic use-ish button pressed.");
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| /// }
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| /// ```
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| ///
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| /// ## Note
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| ///
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| /// When adding this resource for a new input type, you should:
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| ///
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| /// * Call the [`ButtonInput::press`] method for each press event.
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| /// * Call the [`ButtonInput::release`] method for each release event.
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| /// * Call the [`ButtonInput::clear`] method at each frame start, before processing events.
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| ///
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| /// Note: Calling `clear` from a [`ResMut`] will trigger change detection.
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| /// It may be preferable to use [`DetectChangesMut::bypass_change_detection`]
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| /// to avoid causing the resource to always be marked as changed.
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| ///
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| ///[`ResMut`]: bevy_ecs::system::ResMut
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| ///[`DetectChangesMut::bypass_change_detection`]: bevy_ecs::change_detection::DetectChangesMut::bypass_change_detection
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| #[derive(Debug, Clone, Resource)]
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| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Default))]
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| pub struct ButtonInput<T: Copy + Eq + Hash + Send + Sync + 'static> {
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|     /// A collection of every button that is currently being pressed.
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|     pressed: HashSet<T>,
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|     /// A collection of every button that has just been pressed.
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|     just_pressed: HashSet<T>,
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|     /// A collection of every button that has just been released.
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|     just_released: HashSet<T>,
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| }
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| 
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| impl<T: Copy + Eq + Hash + Send + Sync + 'static> Default for ButtonInput<T> {
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|     fn default() -> Self {
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|         Self {
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|             pressed: Default::default(),
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|             just_pressed: Default::default(),
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|             just_released: Default::default(),
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|         }
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|     }
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| }
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| 
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| impl<T> ButtonInput<T>
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| where
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|     T: Copy + Eq + Hash + Send + Sync + 'static,
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| {
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|     /// Registers a press for the given `input`.
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|     pub fn press(&mut self, input: T) {
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|         // Returns `true` if the `input` wasn't pressed.
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|         if self.pressed.insert(input) {
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|             self.just_pressed.insert(input);
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|         }
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|     }
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| 
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|     /// Returns `true` if the `input` has been pressed.
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|     pub fn pressed(&self, input: T) -> bool {
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|         self.pressed.contains(&input)
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|     }
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| 
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|     /// Returns `true` if any item in `inputs` has been pressed.
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|     pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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|         inputs.into_iter().any(|it| self.pressed(it))
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|     }
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| 
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|     /// Returns `true` if all items in `inputs` have been pressed.
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|     pub fn all_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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|         inputs.into_iter().all(|it| self.pressed(it))
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|     }
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| 
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|     /// Registers a release for the given `input`.
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|     pub fn release(&mut self, input: T) {
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|         // Returns `true` if the `input` was pressed.
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|         if self.pressed.remove(&input) {
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|             self.just_released.insert(input);
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|         }
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|     }
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| 
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|     /// Registers a release for all currently pressed inputs.
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|     pub fn release_all(&mut self) {
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|         // Move all items from pressed into just_released
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|         self.just_released.extend(self.pressed.drain());
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|     }
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| 
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|     /// Returns `true` if the `input` has been pressed during the current frame.
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|     ///
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|     /// Note: This function does not imply information regarding the current state of [`ButtonInput::pressed`] or [`ButtonInput::just_released`].
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|     pub fn just_pressed(&self, input: T) -> bool {
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|         self.just_pressed.contains(&input)
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|     }
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| 
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|     /// Returns `true` if any item in `inputs` has been pressed during the current frame.
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|     pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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|         inputs.into_iter().any(|it| self.just_pressed(it))
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|     }
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| 
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|     /// Clears the `just_pressed` state of the `input` and returns `true` if the `input` has just been pressed.
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|     ///
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|     /// Future calls to [`ButtonInput::just_pressed`] for the given input will return false until a new press event occurs.
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|     pub fn clear_just_pressed(&mut self, input: T) -> bool {
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|         self.just_pressed.remove(&input)
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|     }
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| 
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|     /// Returns `true` if the `input` has been released during the current frame.
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|     ///
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|     /// Note: This function does not imply information regarding the current state of [`ButtonInput::pressed`] or [`ButtonInput::just_pressed`].
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|     pub fn just_released(&self, input: T) -> bool {
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|         self.just_released.contains(&input)
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|     }
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| 
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|     /// Returns `true` if any item in `inputs` has just been released.
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|     pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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|         inputs.into_iter().any(|it| self.just_released(it))
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|     }
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| 
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|     /// Clears the `just_released` state of the `input` and returns `true` if the `input` has just been released.
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|     ///
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|     /// Future calls to [`ButtonInput::just_released`] for the given input will return false until a new release event occurs.
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|     pub fn clear_just_released(&mut self, input: T) -> bool {
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|         self.just_released.remove(&input)
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|     }
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| 
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|     /// Clears the `pressed`, `just_pressed` and `just_released` data of the `input`.
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|     pub fn reset(&mut self, input: T) {
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|         self.pressed.remove(&input);
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|         self.just_pressed.remove(&input);
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|         self.just_released.remove(&input);
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|     }
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| 
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|     /// Clears the `pressed`, `just_pressed`, and `just_released` data for every input.
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|     ///
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|     /// See also [`ButtonInput::clear`] for simulating elapsed time steps.
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|     pub fn reset_all(&mut self) {
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|         self.pressed.clear();
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|         self.just_pressed.clear();
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|         self.just_released.clear();
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|     }
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| 
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|     /// Clears the `just pressed` and `just released` data for every input.
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|     ///
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|     /// See also [`ButtonInput::reset_all`] for a full reset.
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|     pub fn clear(&mut self) {
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|         self.just_pressed.clear();
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|         self.just_released.clear();
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|     }
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| 
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|     /// An iterator visiting every pressed input in arbitrary order.
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|     pub fn get_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
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|         self.pressed.iter()
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|     }
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| 
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|     /// An iterator visiting every just pressed input in arbitrary order.
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|     ///
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|     /// Note: Returned elements do not imply information regarding the current state of [`ButtonInput::pressed`] or [`ButtonInput::just_released`].
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|     pub fn get_just_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
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|         self.just_pressed.iter()
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|     }
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| 
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|     /// An iterator visiting every just released input in arbitrary order.
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|     ///
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|     /// Note: Returned elements do not imply information regarding the current state of [`ButtonInput::pressed`] or [`ButtonInput::just_pressed`].
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|     pub fn get_just_released(&self) -> impl ExactSizeIterator<Item = &T> {
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|         self.just_released.iter()
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|     }
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| }
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| 
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| #[cfg(test)]
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| mod test {
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|     use crate::ButtonInput;
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| 
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|     /// Used for testing the functionality of [`ButtonInput`].
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|     #[derive(Copy, Clone, Eq, PartialEq, Hash)]
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|     enum DummyInput {
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|         Input1,
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|         Input2,
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|     }
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| 
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|     #[test]
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|     fn test_press() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.pressed.contains(&DummyInput::Input1));
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|         assert!(!input.just_pressed.contains(&DummyInput::Input1));
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|         input.press(DummyInput::Input1);
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|         assert!(input.just_pressed.contains(&DummyInput::Input1));
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|         assert!(input.pressed.contains(&DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.pressed(DummyInput::Input1));
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|         input.press(DummyInput::Input1);
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|         assert!(input.pressed(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_any_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.any_pressed([DummyInput::Input1]));
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|         assert!(!input.any_pressed([DummyInput::Input2]));
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|         assert!(!input.any_pressed([DummyInput::Input1, DummyInput::Input2]));
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|         input.press(DummyInput::Input1);
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|         assert!(input.any_pressed([DummyInput::Input1]));
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|         assert!(!input.any_pressed([DummyInput::Input2]));
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|         assert!(input.any_pressed([DummyInput::Input1, DummyInput::Input2]));
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|     }
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| 
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|     #[test]
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|     fn test_all_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.all_pressed([DummyInput::Input1]));
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|         assert!(!input.all_pressed([DummyInput::Input2]));
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|         assert!(!input.all_pressed([DummyInput::Input1, DummyInput::Input2]));
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|         input.press(DummyInput::Input1);
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|         assert!(input.all_pressed([DummyInput::Input1]));
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|         assert!(!input.all_pressed([DummyInput::Input1, DummyInput::Input2]));
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|         input.press(DummyInput::Input2);
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|         assert!(input.all_pressed([DummyInput::Input1, DummyInput::Input2]));
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|     }
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| 
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|     #[test]
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|     fn test_release() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         assert!(input.pressed.contains(&DummyInput::Input1));
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|         assert!(!input.just_released.contains(&DummyInput::Input1));
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|         input.release(DummyInput::Input1);
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|         assert!(!input.pressed.contains(&DummyInput::Input1));
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|         assert!(input.just_released.contains(&DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_release_all() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         input.press(DummyInput::Input2);
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|         input.release_all();
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|         assert!(input.pressed.is_empty());
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|         assert!(input.just_released.contains(&DummyInput::Input1));
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|         assert!(input.just_released.contains(&DummyInput::Input2));
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|     }
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| 
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|     #[test]
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|     fn test_just_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|         input.press(DummyInput::Input1);
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|         assert!(input.just_pressed(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_any_just_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.any_just_pressed([DummyInput::Input1]));
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|         assert!(!input.any_just_pressed([DummyInput::Input2]));
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|         assert!(!input.any_just_pressed([DummyInput::Input1, DummyInput::Input2]));
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|         input.press(DummyInput::Input1);
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|         assert!(input.any_just_pressed([DummyInput::Input1]));
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|         assert!(!input.any_just_pressed([DummyInput::Input2]));
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|         assert!(input.any_just_pressed([DummyInput::Input1, DummyInput::Input2]));
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|     }
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| 
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|     #[test]
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|     fn test_clear_just_pressed() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         assert!(input.just_pressed(DummyInput::Input1));
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|         input.clear_just_pressed(DummyInput::Input1);
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_just_released() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         assert!(!input.just_released(DummyInput::Input1));
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|         input.release(DummyInput::Input1);
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|         assert!(input.just_released(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_any_just_released() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         assert!(!input.any_just_released([DummyInput::Input1]));
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|         assert!(!input.any_just_released([DummyInput::Input2]));
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|         assert!(!input.any_just_released([DummyInput::Input1, DummyInput::Input2]));
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|         input.release(DummyInput::Input1);
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|         assert!(input.any_just_released([DummyInput::Input1]));
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|         assert!(!input.any_just_released([DummyInput::Input2]));
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|         assert!(input.any_just_released([DummyInput::Input1, DummyInput::Input2]));
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|     }
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| 
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|     #[test]
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|     fn test_clear_just_released() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         input.release(DummyInput::Input1);
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|         assert!(input.just_released(DummyInput::Input1));
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|         input.clear_just_released(DummyInput::Input1);
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|         assert!(!input.just_released(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_reset() {
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|         let mut input = ButtonInput::default();
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| 
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|         // Pressed
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|         input.press(DummyInput::Input1);
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|         assert!(input.pressed(DummyInput::Input1));
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|         assert!(input.just_pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input1));
 | |
|         input.reset(DummyInput::Input1);
 | |
|         assert!(!input.pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input1));
 | |
| 
 | |
|         // Released
 | |
|         input.press(DummyInput::Input1);
 | |
|         input.release(DummyInput::Input1);
 | |
|         assert!(!input.pressed(DummyInput::Input1));
 | |
|         assert!(input.just_pressed(DummyInput::Input1));
 | |
|         assert!(input.just_released(DummyInput::Input1));
 | |
|         input.reset(DummyInput::Input1);
 | |
|         assert!(!input.pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input1));
 | |
|     }
 | |
| 
 | |
|     #[test]
 | |
|     fn test_reset_all() {
 | |
|         let mut input = ButtonInput::default();
 | |
| 
 | |
|         input.press(DummyInput::Input1);
 | |
|         input.press(DummyInput::Input2);
 | |
|         input.release(DummyInput::Input2);
 | |
|         assert!(input.pressed.contains(&DummyInput::Input1));
 | |
|         assert!(input.just_pressed.contains(&DummyInput::Input1));
 | |
|         assert!(input.just_released.contains(&DummyInput::Input2));
 | |
|         input.reset_all();
 | |
|         assert!(input.pressed.is_empty());
 | |
|         assert!(input.just_pressed.is_empty());
 | |
|         assert!(input.just_released.is_empty());
 | |
|     }
 | |
| 
 | |
|     #[test]
 | |
|     fn test_clear() {
 | |
|         let mut input = ButtonInput::default();
 | |
| 
 | |
|         // Pressed
 | |
|         input.press(DummyInput::Input1);
 | |
|         assert!(input.pressed(DummyInput::Input1));
 | |
|         assert!(input.just_pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input1));
 | |
|         input.clear();
 | |
|         assert!(input.pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input1));
 | |
| 
 | |
|         // Released
 | |
|         input.press(DummyInput::Input1);
 | |
|         input.release(DummyInput::Input1);
 | |
|         assert!(!input.pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_pressed(DummyInput::Input1));
 | |
|         assert!(input.just_released(DummyInput::Input1));
 | |
|         input.clear();
 | |
|         assert!(!input.pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input1));
 | |
|     }
 | |
| 
 | |
|     #[test]
 | |
|     fn test_get_pressed() {
 | |
|         let mut input = ButtonInput::default();
 | |
|         input.press(DummyInput::Input1);
 | |
|         input.press(DummyInput::Input2);
 | |
|         let pressed = input.get_pressed();
 | |
|         assert_eq!(pressed.len(), 2);
 | |
|         for pressed_input in pressed {
 | |
|             assert!(input.pressed.contains(pressed_input));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #[test]
 | |
|     fn test_get_just_pressed() {
 | |
|         let mut input = ButtonInput::default();
 | |
|         input.press(DummyInput::Input1);
 | |
|         input.press(DummyInput::Input2);
 | |
|         let just_pressed = input.get_just_pressed();
 | |
|         assert_eq!(just_pressed.len(), 2);
 | |
|         for just_pressed_input in just_pressed {
 | |
|             assert!(input.just_pressed.contains(just_pressed_input));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #[test]
 | |
|     fn test_get_just_released() {
 | |
|         let mut input = ButtonInput::default();
 | |
|         input.press(DummyInput::Input1);
 | |
|         input.press(DummyInput::Input2);
 | |
|         input.release(DummyInput::Input1);
 | |
|         input.release(DummyInput::Input2);
 | |
|         let just_released = input.get_just_released();
 | |
|         assert_eq!(just_released.len(), 2);
 | |
|         for just_released_input in just_released {
 | |
|             assert!(input.just_released.contains(just_released_input));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #[test]
 | |
|     fn test_general_input_handling() {
 | |
|         let mut input = ButtonInput::default();
 | |
| 
 | |
|         // Test pressing
 | |
|         input.press(DummyInput::Input1);
 | |
|         input.press(DummyInput::Input2);
 | |
| 
 | |
|         // Check if they were `just_pressed` (pressed on this update)
 | |
|         assert!(input.just_pressed(DummyInput::Input1));
 | |
|         assert!(input.just_pressed(DummyInput::Input2));
 | |
| 
 | |
|         // Check if they are also marked as pressed
 | |
|         assert!(input.pressed(DummyInput::Input1));
 | |
|         assert!(input.pressed(DummyInput::Input2));
 | |
| 
 | |
|         // Clear the `input`, removing `just_pressed` and `just_released`
 | |
|         input.clear();
 | |
| 
 | |
|         // Check if they're marked `just_pressed`
 | |
|         assert!(!input.just_pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_pressed(DummyInput::Input2));
 | |
| 
 | |
|         // Check if they're marked as pressed
 | |
|         assert!(input.pressed(DummyInput::Input1));
 | |
|         assert!(input.pressed(DummyInput::Input2));
 | |
| 
 | |
|         // Release the inputs and check state
 | |
|         input.release(DummyInput::Input1);
 | |
|         input.release(DummyInput::Input2);
 | |
| 
 | |
|         // Check if they're marked as `just_released` (released on this update)
 | |
|         assert!(input.just_released(DummyInput::Input1));
 | |
|         assert!(input.just_released(DummyInput::Input2));
 | |
| 
 | |
|         // Check that they're not incorrectly marked as pressed
 | |
|         assert!(!input.pressed(DummyInput::Input1));
 | |
|         assert!(!input.pressed(DummyInput::Input2));
 | |
| 
 | |
|         // Clear the `Input` and check for removal from `just_released`
 | |
|         input.clear();
 | |
| 
 | |
|         // Check that they're not incorrectly marked as just released
 | |
|         assert!(!input.just_released(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input2));
 | |
| 
 | |
|         // Set up an `Input` to test resetting
 | |
|         let mut input = ButtonInput::default();
 | |
| 
 | |
|         input.press(DummyInput::Input1);
 | |
|         input.release(DummyInput::Input2);
 | |
| 
 | |
|         // Reset the `Input` and test if it was reset correctly
 | |
|         input.reset(DummyInput::Input1);
 | |
|         input.reset(DummyInput::Input2);
 | |
| 
 | |
|         assert!(!input.just_pressed(DummyInput::Input1));
 | |
|         assert!(!input.pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input2));
 | |
|     }
 | |
| }
 |