| .. | 
		
		
			
			
			
			
				| 2d_shapes.rs | Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) | 2024-10-18 22:25:33 +00:00 | 
		
			
			
			
			
				| 2d_viewport_to_world.rs | simplify example,  replace get_single to Single Query (#16187) | 2024-11-01 18:25:42 +00:00 | 
		
			
			
			
			
				| bloom_2d.rs | Anamorphic Bloom (#17096) | 2025-01-06 18:43:21 +00:00 | 
		
			
			
			
			
				| bounding_2d.rs | Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) | 2024-10-18 22:25:33 +00:00 | 
		
			
			
			
			
				| cpu_draw.rs | Make some examples deterministic (#16488) | 2024-11-23 18:28:47 +00:00 | 
		
			
			
			
			
				| custom_gltf_vertex_attribute.rs | Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) | 2024-12-16 23:48:33 +00:00 | 
		
			
			
			
			
				| mesh2d_alpha_mode.rs | Migrate cameras to required components (#15641) | 2024-10-05 01:59:52 +00:00 | 
		
			
			
			
			
				| mesh2d_arcs.rs | Implement Fromtranslation and rotation for isometries (#15733) | 2024-10-08 16:09:28 +00:00 | 
		
			
			
			
			
				| mesh2d_manual.rs | Remove the type parameter from check_visibility, and only invoke it once. (#16812) | 2024-12-17 04:43:45 +00:00 | 
		
			
			
			
			
				| mesh2d_vertex_color_texture.rs | Migrate cameras to required components (#15641) | 2024-10-05 01:59:52 +00:00 | 
		
			
			
			
			
				| mesh2d.rs | Migrate cameras to required components (#15641) | 2024-10-05 01:59:52 +00:00 | 
		
			
			
			
			
				| move_sprite.rs | aligning public apis of Time,Timer and Stopwatch (#15962) | 2024-10-16 21:09:32 +00:00 | 
		
			
			
			
			
				| pixel_grid_snap.rs | Refactor and simplify custom projections (#17063) | 2025-01-01 20:44:24 +00:00 | 
		
			
			
			
			
				| rotation.rs | aligning public apis of Time,Timer and Stopwatch (#15962) | 2024-10-16 21:09:32 +00:00 | 
		
			
			
			
			
				| sprite_animation.rs | Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) | 2024-10-18 22:25:33 +00:00 | 
		
			
			
			
			
				| sprite_flipping.rs | Migrate bevy_sprite to required components (#15489) | 2024-10-09 16:17:26 +00:00 | 
		
			
			
			
			
				| sprite_sheet.rs | Migrate bevy_sprite to required components (#15489) | 2024-10-09 16:17:26 +00:00 | 
		
			
			
			
			
				| sprite_slice.rs | BorderRectmaintenance (#16727) | 2024-12-12 04:33:44 +00:00 | 
		
			
			
			
			
				| sprite_tile.rs | Improved UiImageandSpritescaling and slicing APIs (#16088) | 2024-11-04 15:14:03 +00:00 | 
		
			
			
			
			
				| sprite.rs | Migrate bevy_sprite to required components (#15489) | 2024-10-09 16:17:26 +00:00 | 
		
			
			
			
			
				| text2d.rs | aligning public apis of Time,Timer and Stopwatch (#15962) | 2024-10-16 21:09:32 +00:00 | 
		
			
			
			
			
				| texture_atlas.rs | Prefer DisplayoverDebug(#16112) | 2024-12-27 00:40:06 +00:00 | 
		
			
			
			
			
				| transparency_2d.rs | Make some examples deterministic (#16488) | 2024-11-23 18:28:47 +00:00 | 
		
			
			
			
			
				| wireframe_2d.rs | Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) | 2024-10-18 22:25:33 +00:00 |