 de004da8d5
			
		
	
	
		de004da8d5
		
			
		
	
	
	
	
		
			
			# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
		
			
				
	
	
		
			126 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Simple example demonstrating overflow behavior.
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| 
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| use bevy::{prelude::*, winit::WinitSettings};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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|         .insert_resource(WinitSettings::desktop_app())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, update_outlines)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(Camera2dBundle::default());
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| 
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|     let text_style = TextStyle {
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|         font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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|         font_size: 20.0,
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|         ..default()
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|     };
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| 
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|     let image = asset_server.load("branding/icon.png");
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| 
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.),
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|                 height: Val::Percent(100.),
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|                 align_items: AlignItems::Center,
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|                 justify_content: JustifyContent::Center,
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|                 ..Default::default()
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|             },
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|             background_color: LegacyColor::ANTIQUE_WHITE.into(),
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|             ..Default::default()
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|         })
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|         .with_children(|parent| {
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|             for overflow in [
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|                 Overflow::visible(),
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|                 Overflow::clip_x(),
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|                 Overflow::clip_y(),
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|                 Overflow::clip(),
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|             ] {
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|                 parent
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|                     .spawn(NodeBundle {
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|                         style: Style {
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|                             flex_direction: FlexDirection::Column,
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|                             align_items: AlignItems::Center,
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|                             margin: UiRect::horizontal(Val::Px(25.)),
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|                             ..Default::default()
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|                         },
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|                         ..Default::default()
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|                     })
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|                     .with_children(|parent| {
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|                         let label = format!("{overflow:#?}");
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|                         parent
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|                             .spawn(NodeBundle {
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|                                 style: Style {
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|                                     padding: UiRect::all(Val::Px(10.)),
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|                                     margin: UiRect::bottom(Val::Px(25.)),
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|                                     ..Default::default()
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|                                 },
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|                                 background_color: LegacyColor::DARK_GRAY.into(),
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|                                 ..Default::default()
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|                             })
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|                             .with_children(|parent| {
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|                                 parent.spawn(TextBundle {
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|                                     text: Text::from_section(label, text_style.clone()),
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|                                     ..Default::default()
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|                                 });
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|                             });
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|                         parent
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|                             .spawn(NodeBundle {
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|                                 style: Style {
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|                                     width: Val::Px(100.),
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|                                     height: Val::Px(100.),
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|                                     padding: UiRect {
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|                                         left: Val::Px(25.),
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|                                         top: Val::Px(25.),
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|                                         ..Default::default()
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|                                     },
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|                                     overflow,
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|                                     ..Default::default()
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|                                 },
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|                                 background_color: LegacyColor::GRAY.into(),
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|                                 ..Default::default()
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|                             })
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|                             .with_children(|parent| {
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|                                 parent.spawn((
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|                                     ImageBundle {
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|                                         image: UiImage::new(image.clone()),
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|                                         style: Style {
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|                                             min_width: Val::Px(100.),
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|                                             min_height: Val::Px(100.),
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|                                             ..Default::default()
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|                                         },
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|                                         background_color: LegacyColor::WHITE.into(),
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| 
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|                                         ..Default::default()
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|                                     },
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|                                     Interaction::default(),
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|                                     Outline {
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|                                         width: Val::Px(2.),
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|                                         offset: Val::Px(2.),
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|                                         color: LegacyColor::NONE,
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|                                     },
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|                                 ));
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|                             });
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|                     });
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|             }
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|         });
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| }
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| 
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| fn update_outlines(mut outlines_query: Query<(&mut Outline, Ref<Interaction>)>) {
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|     for (mut outline, interaction) in outlines_query.iter_mut() {
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|         if interaction.is_changed() {
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|             outline.color = match *interaction {
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|                 Interaction::Pressed => LegacyColor::RED,
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|                 Interaction::Hovered => LegacyColor::WHITE,
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|                 Interaction::None => LegacyColor::NONE,
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|             };
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|         }
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|     }
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| }
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