bevy/crates/bevy_pbr/src
IceSentry f7ae277025
Use TBN in apply_normal_mapping in pbr_prepass (#13716)
# Objective

- apply_normal_mapping was changed to use TBN but the pbr_prepass was
not updated for that change

## Solution

- Update the pbr_prepass to correctly apply normal mapping
2024-06-06 19:04:30 +00:00
..
cluster Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
deferred Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
light Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
light_probe Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
lightmap Generate MeshUniforms on the GPU via compute shader where available. (#12773) 2024-04-10 05:33:32 +00:00
meshlet Misc meshlet changes (#13705) 2024-06-06 17:10:07 +00:00
prepass Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render Use TBN in apply_normal_mapping in pbr_prepass (#13716) 2024-06-06 19:04:30 +00:00
ssao Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ssr Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
volumetric_fog Add some missing reflect for volumetric fog types (#13592) 2024-05-31 10:20:15 +00:00
bundle.rs Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
extended_material.rs Add missing Default impl to ExtendedMaterial. (#13008) 2024-04-18 12:57:14 +00:00
fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
lib.rs Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
material.rs Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
parallax.rs
pbr_material.rs Implement PBR anisotropy per KHR_materials_anisotropy. (#13450) 2024-06-03 23:46:06 +00:00
wireframe.rs Use WireframeColor to override global color (#13034) 2024-04-20 13:59:12 +00:00