..
cluster
Rename "point light" to "clusterable object" in cluster contexts. ( #13654 )
2024-06-04 11:01:13 +00:00
deferred
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
light
Rename "point light" to "clusterable object" in cluster contexts. ( #13654 )
2024-06-04 11:01:13 +00:00
light_probe
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
lightmap
Generate MeshUniforms on the GPU via compute shader where available. ( #12773 )
2024-04-10 05:33:32 +00:00
meshlet
Misc meshlet changes ( #13705 )
2024-06-06 17:10:07 +00:00
prepass
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
render
Use TBN in apply_normal_mapping in pbr_prepass ( #13716 )
2024-06-06 19:04:30 +00:00
ssao
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
ssr
Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 )
2024-05-27 13:43:40 +00:00
volumetric_fog
Add some missing reflect for volumetric fog types ( #13592 )
2024-05-31 10:20:15 +00:00
bundle.rs
Implement clone for most bundles. ( #12993 )
2024-04-16 16:37:09 +00:00
extended_material.rs
Add missing Default impl to ExtendedMaterial. ( #13008 )
2024-04-18 12:57:14 +00:00
fog.rs
Migrate from LegacyColor to bevy_color::Color ( #12163 )
2024-02-29 19:35:12 +00:00
lib.rs
Rename "point light" to "clusterable object" in cluster contexts. ( #13654 )
2024-06-04 11:01:13 +00:00
material.rs
Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 )
2024-05-31 17:02:28 +00:00
parallax.rs
pbr_material.rs
Implement PBR anisotropy per KHR_materials_anisotropy. ( #13450 )
2024-06-03 23:46:06 +00:00
wireframe.rs
Use WireframeColor to override global color ( #13034 )
2024-04-20 13:59:12 +00:00