bevy/crates/bevy_input/src/system.rs
2020-06-04 22:48:53 -07:00

21 lines
809 B
Rust

use crate::keyboard::{ElementState, KeyboardInput, KeyCode};
use bevy_app::{AppExit, EventReader, Events};
use legion::prelude::*;
pub fn exit_on_esc_system(_resources: &mut Resources) -> Box<dyn Schedulable> {
let mut keyboard_input_event_reader = EventReader::<KeyboardInput>::default();
(move |keyboard_input_events: Res<Events<KeyboardInput>>,
mut app_exit_events: ResMut<Events<AppExit>>| {
for event in keyboard_input_event_reader.iter(&keyboard_input_events) {
if let Some(key_code) = event.key_code {
if event.state == ElementState::Pressed
&& key_code == KeyCode::Escape
{
app_exit_events.send(AppExit);
}
}
}
})
.system_named("exit_on_esc")
}