92 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{prelude::*, text::FontAtlasSet};
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| 
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| /// This example illustrates how FontAtlases are populated. Bevy uses FontAtlases under the hood to optimize text rendering.
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| fn main() {
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|     App::build()
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|         .init_resource::<State>()
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|         .add_default_plugins()
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|         .add_startup_system(setup.system())
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|         .add_system(text_update_system.system())
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|         .add_system(atlas_render_system.system())
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|         .run();
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| }
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| 
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| struct State {
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|     added: bool,
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|     handle: Handle<Font>,
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|     timer: Timer,
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| }
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| 
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| impl Default for State {
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|     fn default() -> Self {
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|         Self {
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|             added: false,
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|             handle: Handle::default(),
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|             timer: Timer::from_seconds(0.05),
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|         }
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|     }
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| }
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| 
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| fn atlas_render_system(
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|     mut commands: Commands,
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|     mut state: ResMut<State>,
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|     mut materials: ResMut<Assets<ColorMaterial>>,
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|     font_atlas_sets: Res<Assets<FontAtlasSet>>,
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|     texture_atlases: Res<Assets<TextureAtlas>>,
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| ) {
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|     if state.added {
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|         return;
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|     }
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|     if let Some(set) = font_atlas_sets.get(&state.handle.as_handle::<FontAtlasSet>()) {
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|         if let Some((_size, font_atlas)) = set.iter().next() {
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|             state.added = true;
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|             let texture_atlas = texture_atlases.get(&font_atlas.texture_atlas).unwrap();
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|             commands.spawn(ImageComponents {
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|                 material: materials.add(texture_atlas.texture.into()),
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|                 style: Style {
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|                     position_type: PositionType::Absolute,
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|                     position: Rect {
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|                         top: Val::Px(0.0),
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|                         left: Val::Px(0.0),
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|                         ..Default::default()
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|                     },
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|                     ..Default::default()
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|                 },
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|                 ..Default::default()
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|             });
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|         }
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|     }
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| }
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| 
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| fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
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|     for mut text in &mut query.iter() {
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|         state.timer.tick(time.delta_seconds);
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|         if state.timer.finished {
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|             text.value = format!("{}", rand::random::<u8>() as char);
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|             state.timer.reset();
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|         }
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
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|     let font_handle = asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap();
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|     state.handle = font_handle;
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|     commands
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|         .spawn(UiCameraComponents::default())
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|         .spawn(TextComponents {
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|             style: Style {
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|                 size: Size::new(Val::Px(250.0), Val::Px(60.0)),
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|                 ..Default::default()
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|             },
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|             text: Text {
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|                 value: "a".to_string(),
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|                 font: font_handle,
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|                 style: TextStyle {
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|                     font_size: 60.0,
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|                     color: Color::WHITE,
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|                 },
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|             },
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|             ..Default::default()
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|         });
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| }
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