# Objective - The functions added to utils.wgsl by the prepass assume that mesh_view_bindings are present, which isn't always the case - Fixes https://github.com/bevyengine/bevy/issues/7353 ## Solution - Move these functions to their own `prepass_utils.wgsl` file Co-authored-by: IceSentry <IceSentry@users.noreply.github.com> |
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| .. | ||
| animate_shader.wgsl | ||
| array_texture.wgsl | ||
| cubemap_unlit.wgsl | ||
| custom_material_chromatic_aberration.wgsl | ||
| custom_material_screenspace_texture.wgsl | ||
| custom_material.frag | ||
| custom_material.vert | ||
| custom_material.wgsl | ||
| custom_vertex_attribute.wgsl | ||
| game_of_life.wgsl | ||
| instancing.wgsl | ||
| line_material.wgsl | ||
| shader_defs.wgsl | ||
| show_prepass.wgsl | ||