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								clustered_forward.wgsl 
							
						
					 
				 
				
					
						
							
							improve shader import model ( #5703 ) 
						
					 
				 
				2023-06-27 00:29:22 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								fog.rs 
							
						
					 
				 
				
					
						
							
							Allow tuples and single plugins in add_plugins, deprecate add_plugin ( #8097 ) 
						
					 
				 
				2023-06-21 20:51:03 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								fog.wgsl 
							
						
					 
				 
				
					
						
							
							improve shader import model ( #5703 ) 
						
					 
				 
				2023-06-27 00:29:22 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								light.rs 
							
						
					 
				 
				
					
						
							
							Use GpuArrayBuffer for MeshUniform ( #9254 ) 
						
					 
				 
				2023-07-30 13:17:08 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mesh_bindings.rs 
							
						
					 
				 
				
					
						
							
							Use GpuArrayBuffer for MeshUniform ( #9254 ) 
						
					 
				 
				2023-07-30 13:17:08 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mesh_bindings.wgsl 
							
						
					 
				 
				
					
						
							
							Use GpuArrayBuffer for MeshUniform ( #9254 ) 
						
					 
				 
				2023-07-30 13:17:08 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mesh_functions.wgsl 
							
						
					 
				 
				
					
						
							
							Use GpuArrayBuffer for MeshUniform ( #9254 ) 
						
					 
				 
				2023-07-30 13:17:08 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mesh_types.wgsl 
							
						
					 
				 
				
					
						
							
							Add morph targets ( #8158 ) 
						
					 
				 
				2023-06-22 20:00:01 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mesh_vertex_output.wgsl 
							
						
					 
				 
				
					
						
							
							Use GpuArrayBuffer for MeshUniform ( #9254 ) 
						
					 
				 
				2023-07-30 13:17:08 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mesh_view_bindings.wgsl 
							
						
					 
				 
				
					
						
							
							improve shader import model ( #5703 ) 
						
					 
				 
				2023-06-27 00:29:22 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mesh_view_types.wgsl 
							
						
					 
				 
				
					
						
							
							EnvironmentMapLight support for WebGL2 ( #7737 ) 
						
					 
				 
				2023-02-20 00:02:40 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mesh.rs 
							
						
					 
				 
				
					
						
							
							Fix shader_material_glsl example after  #9254  ( #9311 ) 
						
					 
				 
				2023-07-31 13:14:40 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mesh.wgsl 
							
						
					 
				 
				
					
						
							
							Use GpuArrayBuffer for MeshUniform ( #9254 ) 
						
					 
				 
				2023-07-30 13:17:08 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								mod.rs 
							
						
					 
				 
				
					
						
							
							Add morph targets ( #8158 ) 
						
					 
				 
				2023-06-22 20:00:01 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								morph.rs 
							
						
					 
				 
				
					
						
							
							Fix typos throughout the project ( #9090 ) 
						
					 
				 
				2023-07-10 00:11:51 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								morph.wgsl 
							
						
					 
				 
				
					
						
							
							Fix typos throughout the project ( #9090 ) 
						
					 
				 
				2023-07-10 00:11:51 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								parallax_mapping.wgsl 
							
						
					 
				 
				
					
						
							
							improve shader import model ( #5703 ) 
						
					 
				 
				2023-06-27 00:29:22 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								pbr_ambient.wgsl 
							
						
					 
				 
				
					
						
							
							improve shader import model ( #5703 ) 
						
					 
				 
				2023-06-27 00:29:22 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								pbr_bindings.wgsl 
							
						
					 
				 
				
					
						
							
							improve shader import model ( #5703 ) 
						
					 
				 
				2023-06-27 00:29:22 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								pbr_functions.wgsl 
							
						
					 
				 
				
					
						
							
							Use GpuArrayBuffer for MeshUniform ( #9254 ) 
						
					 
				 
				2023-07-30 13:17:08 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								pbr_lighting.wgsl 
							
						
					 
				 
				
					
						
							
							Fix typos throughout the project ( #9090 ) 
						
					 
				 
				2023-07-10 00:11:51 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								pbr_prepass.wgsl 
							
						
					 
				 
				
					
						
							
							fix prepass normal_mapping ( #8978 ) 
						
					 
				 
				2023-06-29 00:28:34 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								pbr_types.wgsl 
							
						
					 
				 
				
					
						
							
							Add parallax mapping to bevy PBR ( #5928 ) 
						
					 
				 
				2023-04-15 10:25:14 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								pbr.wgsl 
							
						
					 
				 
				
					
						
							
							Use GpuArrayBuffer for MeshUniform ( #9254 ) 
						
					 
				 
				2023-07-30 13:17:08 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								shadows.wgsl 
							
						
					 
				 
				
					
						
							
							improve shader import model ( #5703 ) 
						
					 
				 
				2023-06-27 00:29:22 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								skinning.wgsl 
							
						
					 
				 
				
					
						
							
							improve shader import model ( #5703 ) 
						
					 
				 
				2023-06-27 00:29:22 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								utils.wgsl 
							
						
					 
				 
				
					
						
							
							Screen Space Ambient Occlusion (SSAO) MVP ( #7402 ) 
						
					 
				 
				2023-06-18 21:05:55 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 
								wireframe.wgsl 
							
						
					 
				 
				
					
						
							
							Use GpuArrayBuffer for MeshUniform ( #9254 ) 
						
					 
				 
				2023-07-30 13:17:08 +00:00