bevy/crates/bevy_sprite/src/entity.rs
Carter Anderson 3d07fbdc81 render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00

66 lines
2.0 KiB
Rust

use crate::{
render::SPRITE_PIPELINE_HANDLE, sprite::Sprite, ColorMaterial, Quad, TextureAtlas,
TextureAtlasSprite, QUAD_HANDLE, SPRITE_SHEET_PIPELINE_HANDLE,
};
use bevy_asset::Handle;
use bevy_app::EntityArchetype;
use bevy_render::{mesh::Mesh, draw::{Draw, RenderPipelines}};
#[derive(EntityArchetype)]
pub struct SpriteEntity {
pub sprite: Sprite,
pub quad: Quad,
pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
pub material: Handle<ColorMaterial>,
pub draw: Draw,
pub render_pipelines: RenderPipelines,
}
impl Default for SpriteEntity {
fn default() -> Self {
Self {
sprite: Default::default(),
quad: Default::default(),
mesh: QUAD_HANDLE,
material: Default::default(),
draw: Default::default(),
render_pipelines: RenderPipelines {
pipelines: vec![SPRITE_PIPELINE_HANDLE],
..Default::default()
},
}
}
}
#[derive(EntityArchetype)]
pub struct SpriteSheetEntity {
pub sprite: TextureAtlasSprite,
pub texture_atlas: Handle<TextureAtlas>,
pub draw: Draw,
pub render_pipelines: RenderPipelines,
pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
// pub transform: Transform,
// pub translation: Translation,
// pub rotation: Rotation,
// pub scale: Scale,
}
impl Default for SpriteSheetEntity {
fn default() -> Self {
Self {
sprite: Default::default(),
texture_atlas: Default::default(),
draw: Default::default(),
render_pipelines: RenderPipelines {
pipelines: vec![SPRITE_SHEET_PIPELINE_HANDLE],
..Default::default()
},
mesh: QUAD_HANDLE,
// transform: Default::default(),
// translation: Default::default(),
// rotation: Default::default(),
// scale: Default::default(),
}
}
}