Adds some methods to assist in building `ShaderStorageBuffer` without using `bytemuck`. We keep the `&[u8]` constructors since this is still modeled as a thin wrapper around the buffer descriptor, but should make it easier to interact with at the cost of an extra allocation in the `ShaderType` path for the buffer writer. Follow up from #14663 |
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| macros | ||
| src | ||
| Cargo.toml | ||
| README.md | ||